6648f7849f392

6648f7849f8e4
1 Guest is here.
 

6648f7849fe72PvtFunnyGuy

6648f7849fedd
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

6648f7849fff9voodoo47

6648f784a004b
iirc SS2 audio should be saved in the ADPCM audio format.

6648f784a0118PvtFunnyGuy

6648f784a0166
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

6648f784a0260ZylonBane

6648f784a02ae
WAVs have to be either PCM or IMA-ADPCM.

6648f784a034dvoodoo47

6648f784a039a
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

6648f784a05bcPvtFunnyGuy

6648f784a060f
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

6648f784a07f3PvtFunnyGuy

6648f784a0847
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

6648f784a0924ZylonBane

6648f784a0974
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

6648f784a0a31PvtFunnyGuy

6648f784a0a83
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

6648f784a0b1fvoodoo47

6648f784a0b6c
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

6648f784a0bffZylonBane

6648f784a0c4c
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

6648f784a0e61PvtFunnyGuy

6648f784a0eda
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
It's time to see it (Then you'll believe it)
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648f784a0ffd