665bc29de0abb

665bc29de1882
1 Guest is here.
 
665bc29de1e6a
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

665bc29de205dvoodoo47

665bc29de20af
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
665bc29de243f
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

665bc29de2524voodoo47

665bc29de2575
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
665bc29de285c
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

665bc29de291dvoodoo47

665bc29de2977
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

665bc29de2c50sarge945

665bc29de2ca9
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

665bc29de2d53voodoo47

665bc29de2da9
toggle will only work on AIs that already exist iirc.

665bc29de2e47sarge945

665bc29de2e9d
I get no effect whatsoever. The enemies already in the map still attack me as normal.

665bc29de2f46voodoo47

665bc29de2f98
that would suggest editor issue/being broken. new clean SS2 install recommended.

665bc29de32f9ZylonBane

665bc29de33a8
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

665bc29de348dvoodoo47

665bc29de34fa
could have sworn freshly spawned grubs ignore it.

665bc29de3604sarge945

665bc29de365d
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

665bc29de396cZylonBane

665bc29de39f9
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

665bc29de3daaNameless Voice

665bc29de3e19
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

665bc29de449fRoSoDude

665bc29de450a
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
1 Guest is here.
As refreshingly optimistic as her view of technology is, she also speaks longingly of the time before screens, when people drew pictures and played instruments as a part of daily life.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665bc29de46b7