665ce45836c1f

665ce458374a9
1 Guest is here.
 
665ce45837a7b
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

665ce45837c15voodoo47

665ce45837c6e
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
665ce45837ed5
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

665ce45837f85voodoo47

665ce45837fd3
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
665ce45838230
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

665ce458382d8voodoo47

665ce45838324
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

665ce4583851dsarge945

665ce45838575
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

665ce45838612voodoo47

665ce458386db
toggle will only work on AIs that already exist iirc.

665ce4583879csarge945

665ce45838800
I get no effect whatsoever. The enemies already in the map still attack me as normal.

665ce458388b4voodoo47

665ce45838906
that would suggest editor issue/being broken. new clean SS2 install recommended.

665ce45838b6aZylonBane

665ce45838bc3
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

665ce45838c52voodoo47

665ce45838ca0
could have sworn freshly spawned grubs ignore it.

665ce45838da0sarge945

665ce45838dee
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

665ce45838fdeZylonBane

665ce45839045
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

665ce45839293Nameless Voice

665ce458392e4
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

665ce45839831RoSoDude

665ce458398a4
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
1 Guest is here.
The best of times through coloured glass -_-
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665ce4583cd66