665cafac119e5

665cafac1274c
1 Guest is here.
 
665cafac12d7b
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

665cafac12f2avoodoo47

665cafac12f88
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
665cafac13218
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

665cafac132d9voodoo47

665cafac1337a
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
665cafac13612
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

665cafac136c5voodoo47

665cafac13712
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

665cafac13920sarge945

665cafac13974
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

665cafac13a11voodoo47

665cafac13a5f
toggle will only work on AIs that already exist iirc.

665cafac13aefsarge945

665cafac13b40
I get no effect whatsoever. The enemies already in the map still attack me as normal.

665cafac13be0voodoo47

665cafac13c2e
that would suggest editor issue/being broken. new clean SS2 install recommended.

665cafac13e53ZylonBane

665cafac13ea3
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

665cafac13f33voodoo47

665cafac13f83
could have sworn freshly spawned grubs ignore it.

665cafac1406bsarge945

665cafac140ba
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

665cafac14260ZylonBane

665cafac142d2
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

665cafac1452eNameless Voice

665cafac14580
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

665cafac14991RoSoDude

665cafac149e5
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
negativity is what's for breakfast!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665cafac155e6