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Topic: [Obsolete] SS2 Vurt's misc stuff
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666f6f2e56b57akumaKAERU

Re: SS2 Vurt's misc stuff
666f6f2e56bbe
I think you're on the money there!

Just looked at the source files again.
TU_FSH2, TL_LSH2 and TUSHEL2 all have reversed "security station", but I can't make out any words on the top half of the texture, so it may very well be reversed too!
Re: SS2 Vurt's misc stuff
666f6f2e56fbd
Whoever made the UV map for the model probably made a mistake and laid out the backside of the polygones for the texture.
And instead of fixing it the one who made the texture simply mirrored it so it would be shown correctly ingame.

Acknowledged by: Kolya
Re: SS2 Vurt's misc stuff
666f6f2e57222
 Vurt's SS2 Better Explosions v0.1
Image: http://i054.radikal.ru/1304/e5/6be10fe0bacc.jpg
 Vurt's SS2 Better Explosions v0.1 \ SS2 TF's Secmod 2.8
Image: http://s018.radikal.ru/i528/1304/f5/dec11265d913.jpg
« Last Edit: 25. April 2013, 06:48:56 by System »
Re: SS2 Vurt's misc stuff
666f6f2e57532
your vagueness is almost on a comic level sometimes. stills of an animated explosion? duh.
Re: SS2 Vurt's misc stuff
666f6f2e578b0
your vagueness is almost on a comic level sometimes. stills of an animated explosion? duh.
not animated explosions of some places where I zaskrinil

here are screenshots:
Image: http://s017.radikal.ru/i405/1304/9d/eb64ce871dee.jpg
Image: http://s59.radikal.ru/i163/1304/0c/6e01be67e5b0.jpg
Re: SS2 Vurt's misc stuff
666f6f2e579ea
zaskrinil. Well of course.. Now everything is 100% clear! :smurf: Google translate at its best i presume.
Re: SS2 Vurt's misc stuff
666f6f2e57c37
zaskrinil. Well of course.. Now everything is 100% clear! :smurf: Google translate at its best i presume.
let your good translate times you don't like
Re: SS2 Vurt's misc stuff
666f6f2e57e83
zaskrinil = took a screenshot
Re: SS2 Vurt's misc stuff
666f6f2e57f6f
Chop is dish

666f6f2e58188ZylonBane

Re: SS2 Vurt's misc stuff
666f6f2e581d8
Chop is dish
Well... that explains everything.

666f6f2e582f4voodoo47

Re: SS2 Vurt's misc stuff
666f6f2e5834b
many, if not all issues he is having are caused by using Secmod - the Secmod gamesys is heavily customized, and vurt's mods (which assume a standard gamesys) are simply not fully compatible. unless the Secmod author releases a new version that would be more friendly to the new resources, the problems are not going away.
Re: SS2 Vurt's misc stuff
666f6f2e584c8
Hey Vurt, excellent work.

Please consider applying your talents to the following:

-The Many's central nerve/brain (whatever it is meant to be).
-Make a separate space texture for station.mis skybox. Hi-Res space is beautiful but it doesn't suit that particular map.
-Misc. Body of the Many anatomy obj/tex that hasn't already been updated.

Also incendiary grenades & projected pyrokenesis gives off EMP effect in your better explosions mod.
« Last Edit: 30. May 2013, 08:45:00 by Join usss! »

666f6f2e58586seniorcitizen

Re: SS2 Vurt's misc stuff
666f6f2e585dd
uhm.. how did u guys get the improved explosions to work? (i'm not sure whether it's odd or not, but i don't have gamesys.dml by default (so i created one and inserted the script i found on page 1 (which didn't make much of a difference either (btw (guess not)))))
somebody? please?

666f6f2e58ae6blaydes99

Re: SS2 Vurt's misc stuff
666f6f2e58b45
uhm.. how did u guys get the improved explosions to work? (i'm not sure whether it's odd or not, but i don't have gamesys.dml by default (so i created one and inserted the script i found on page 1 (which didn't make much of a difference either (btw (guess not)))))
somebody? please?

Sure, here's what I gave to vurt to get this working:

-created \mods\explosions subfolder
-extracted animations pack here
-put gamesys.dml here (create a .txt file, rename it to gamesys.dml, then put the text below in this file - MAKE SURE you don't have "hide extensions for know file types" selected in your windows explorer settings... how I hate this option!)
-added +mods\explosions to mod_path line in cam_mod.ini

//gamesys.dml starts on next line
DML1
//explosion animation test

//HE_harmless explosion
+ObjProp -2912 "FrameAniConfig"
{
    "frames per second" 40
}

//Incendiary explosion
+ObjProp -1425 "FrameAniConfig"
{
    "frames per second" 40
}

//HE explosion
+ObjProp -383 "FrameAniConfig"
{
    "frames per second" 35
}

//PSI pyrokinesis shot - pyrospang
+ObjProp -4343 "FrameAniConfig"
{
    "frames per second" 40
}

EDIT: Shucks, I guess you could use the attached gamesys.dml file as well. ;)

666f6f2e58c27seniorcitizen

Re: SS2 Vurt's misc stuff
666f6f2e58c74
working :) thanks a bunch!!

666f6f2e58d7bseniorcitizen

Re: SS2 Vurt's misc stuff
666f6f2e58dc6
i started a new run and discovered that with the improved explosions enabled when i enter the room where the science sector key to be found the explosion event is broken. the window breaks, tho.
Acknowledged by: blaydes99
Re: SS2 Vurt's misc stuff
666f6f2e58e84
Why, oh why does the improved turret, explosions, flora and wormpod zips give me "Unknown Method" rar diagnostic messages?

666f6f2e58f4bvoodoo47

Re: SS2 Vurt's misc stuff
666f6f2e58f98
redownload and use 7zip.
« Last Edit: 22. July 2013, 19:53:51 by Kolya »

666f6f2e591d3ArizonaIceTea:(

Re: SS2 Vurt's misc stuff
666f6f2e59221
There is a missing sequence in the room where you have to collect the science sector access card. How can I solve the issue with the better explosion mod? The audio en and explosion is gone but the glass breaks.

Image: http://www.visualwalkthroughs.com/systemshock2/science/16.jpg << old screen with the sequence taking place.

666f6f2e592c5voodoo47

Re: SS2 Vurt's misc stuff
666f6f2e59310
confirming, the mod indeed breaks the sequence. I will probably have a look, but it might take a while, as I'd really like to get SCP out before my beard gets gray.

666f6f2e593bdArixonaIceTea:(

Re: SS2 Vurt's misc stuff
666f6f2e5940a
Wow, such a fast response! First time I ever reported a bug and I already got a reaction! Thank you for looking, because I thought I was the only one with the bug. By the way, good luck with SCP;)

666f6f2e59491ZylonBane

Re: SS2 Vurt's misc stuff
666f6f2e594dc
Wait, what? The mod is purely graphical, yes? What exactly is it breaking?
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