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that reminds me, we should really do something about Polito's office in SCP.
it could use a bunch of objects that would make it look like a real office
Is this a real texture mod...?
Over at the Polycount forums, user Mr Smo has uploaded his reworkings of the classic SHODAN reveal scene in CryEngine 3.
yeah, most artists fail to capture the sharp face features that make her so memorable. the corridor looks nice, I imagine this is how a id tech4/tech5 engine SS2 remake/data loader would look like.that reminds me, we should really do something about Polito's office in SCP.
Being an ass too, apparently.
it could use a bunch of objects that would make it look like a real office - the guy making the images has noticed that and added computer consoles and some more stuff.
A more androgynous and neutral visage fits better SHODAN as I imagine it
her voice is female in the first game as well. those who had a neutral image in their mind have probably played the floppy version (no voiceovers) of SS1 first.
Who is more an ass, the one who answers a question, or the one who can't be bothered to answer it himself and then complains about the manner in which it is answered?
Of course it could use more stuff, but making it happen is the tricky part. If we were only talking about detail objects like signs and decals, we could attach them to the moving room objects. If you want a computer console or some crates, that's getting into physics objects... which might be possible by physics attaching them (like how the trams are assembled) without having subsequent physics operations go insane.
This game looks like a cheap remake of Bioshock. It even has "shock" in the title. So lame. I hope Ken Levine sues.
I am pretty sure she refers to herself as a Goddess in the first as well, which obviously can be read.