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Cortex reavers...everywhere!!!
You know what I want to see?
dertseha, is is more complicated to use the System Shock editor than System Shock 2 ? Can we build stations with your editor and if you plan to make a deathmatch or coop option ?
...The aforementioned Citadel project could be extended to have a network-mode - and since it is based on the original resource files from the original game, an editor could create files which are then imported to the network-capable Citadel. (Note: While this is speculation, it is technically feasible.)...
Citadel does not rely on or use the files from the original game. I've extracted all resources and modified and converted them. At present this includes only wall textures and all sound files.
capture the chipset.
Seems object adding isn't consistent. I added some MK3 clips for instance, but the don't show up in game. Also, I can't add weapons.Oh and the cortex reavers may have died with only one hit of the pipe...or I'm just that good.
Feature requests:
Did you know that under special conditions on level 2 (and only there) some critters (mutants and invis mutants) are simply removed? I haven't followed the actual event chain for this to happen, still, I don't remember of actually realizing this in previous playthroughs nor do I remember a plot-point about this.
well maybe your the best easter egg hunter ever! Find out and let us know if you can.
By the way this is going to save so much time by not having to manually crawl through each level to see where objects are placed.
Were all of the level names hard coded? or set in the level editor that was used (at Origin). Me wonders.
Oh shit I forgot, isn't there an inaccessible area of cyberspace you could expose? I always see it through the transparent walls but can never reach it.