665c2c6cbf1a2

665c2c6cbfbf2
1 Guest is here.
 

Topic: Camera doesn't work Read 1064 times  

665c2c6cc001ffascinate4

665c2c6cc0095
Built a camera, I did as it was written in "ShockED for Dummies", placed in open room but camera doesn't detect me, It even doesn't change rotation. Script module was loaded. I don't know why it's not working. Can you help me?

665c2c6cc0630chuckles n chestnuts

665c2c6cc0693
Built a camera, I did as it was written in "ShockED for Dummies", placed in open room but camera doesn't detect me, It even doesn't change rotation. Script module was loaded. I don't know why it's not working. Can you help me?

I just randomly saw this and thought I might help (if it does help you that is), in the text box in the lower right hand corner of dromed type 'script_load allobjs' (with out the quote marks) and press enter, then re-portalize and see if that helps your camera issue from not moving.

665c2c6cc0778fascinate4

665c2c6cc07d0
How I can reportalize? U mean I am need to press Portalize on camera? Cause I tried this what you said and it's not working.

665c2c6cc08c2fascinate4

665c2c6cc0915
Well, it seems that something really going wrong. Hybrid doesn't want to act and staying in T-pose. I loaded script and tried to toggle\wake up AI but still same.

UPD: I solved problem, I found topic about AI and forgot to make AI pathfinding. Well, thank you for helping me.
[dump026.png expired]
« Last Edit: 22. April 2017, 20:41:00 by fascinate4 »

665c2c6cc0bcbvoodoo47

665c2c6cc0c1b
and did you go through the basic tutorials? lol lets start this thing up and figure it out on the way probably won't work here.

665c2c6cc0caffascinate4

665c2c6cc0cff
Yep, I read it but long time ago. So yeah, I should read it again.

665c2c6cc0f25chuckles n chestnuts

665c2c6cc0f7b
Yep, I read it but long time ago. So yeah, I should read it again.

Edit: Before you do the steps described below be sure to have already typed in 'script_load allobjs' and pressed enter...

Be sure to 'build dialog', and just to be extra careful, build pathfinding, build rooms (make sure you have a room brush surrounding your room), build AI rooms, then portalize, then optimze, THEN build dialog, and then save (this is presuming you are using newdark 2.45 or higher).  That should be the fool proof way to make sure the AI module is loaded onto your map/FM.
« Last Edit: 23. April 2017, 15:29:13 by chuckles n chestnuts »
Acknowledged by: fascinate4
1 Guest is here.
This is no offence, but you are a robot, aren't you?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c2c6cc43ea