66484a794b599

66484a794baff
1 Guest is here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 ... 18 [19] 20 »
Read 505285 times  

66484a794c1efZylonBane

Acknowledged by 2 members: hemebond, edx

66484a794c3adGuyFawkesGaming

66484a794c408
I found that the snow texture in the ops deck storage is still using the outdated texture. For comparison, the snow on the Hydro deck. Speaking of which, those metal pipes in the Hydro deck pic cause the wrench swing sound to cutoff when struck; not for the scope of this mod but still worth noting.
[ops1.png expired]
[ops2.png expired]
[hydro1.png expired]
[hydro2.png expired]
[hydro3.png expired]

66484a794c5abGuyFawkesGaming

66484a794c5f7
SCP beta 4, the op mentions a beta 5 though.

66484a794c69eZylonBane

66484a794c6e9
The "outdated" texture is actually pure white, so I'm guessing this is a texture scale issue between the stripped and unstripped version of that map. I'll check this evening.

66484a794c771Lightwave

66484a794c7bb
SCP beta 5? What year is now? Am I missing something?

66484a794c843voodoo47

66484a794c894
yeah, the SCP DNF release - "when it's done".

66484a794c92eZylonBane

66484a794c978
I'm about to do a minor update to 400. If anyone thinks there are any textures that could use improvement, now's the time to speak up.

66484a794ca8dDeu sex

66484a794cada
I'm redoing a playthrough with the randomizer, could you wait on purpose for some time so we can collect our thoughts? I can't think of a texture that would need any sort of improvement out of my mind like that, except maybe the turrets texture and the psi wall animated texture, but I recall seeing you working on those already :)
« Last Edit: 04. August 2023, 00:02:49 by Deu sex »

66484a794cbedDeu sex

66484a794cc41
I found 2 instances of textures that could be updated:




There's also the environmental regulator machine, didn't take a screenshot of that one though.
« Last Edit: 04. August 2023, 00:29:39 by Deu sex »

66484a794ce89sarge945

66484a794cedc
I'm no expert, but AFAIK signs are more SHTUP's domain.

66484a794d1acZylonBane

66484a794d208
I found 2 instances of textures that could be updated:
Why do you have texture filtering disabled. Just why.

66484a794d2d6sarge945

66484a794d323
I can't speak for Deu Sex, but I would wager it's probably because Four-Hundred and SHTUP with texture filtering disabled looks quite sharp and nice with the old-school software look, rather than being a blurry mess?


[unfiltered.png expired]
Acknowledged by: Deu sex
66484a794d846
ZylonBane
I don't see the point of doing it with SHTUP/400 on but with vanilla graphics it looks really cool, well, it makes them look better than how they do with texture filtering on. Blurry mess transforms into nice crispy almost-pixel-art

66484a794dc71ZylonBane

66484a794dcc4
Are radioactive barrels a 400 thing?
F​our Hundred is a mod for System Shock 2 that replaces the original terrain textures
Literally the second sentence of the first post. Barrels are not terrain. Barrels are objects.

66484a794de8dZylonBane

66484a794dedc
unfiltered.png
Why are you still running the old version of 400? It was updated two years ago.

66484a794e103Deu sex

66484a794e152
sarge945
Exactly this :) unflitered textures with supersampling is my preferred look for those kind of games, even though I must admit the 400 mod makes a good case for re-enabling the filtering.
If you like unflitered textures as well, I highly recommend doing Vulkan supersampling. Use the d3d9.dll from the 32 bit folder of the DXVK project (currently version 2.2) and place it next to the game's exe, and then create a file near the exe too named dxvk.conf, and add inside:

d3d9.forceSampleRateShading = True

It will transform the "multisampletype" variable of the cam_ext.cfg file into super sampling anti aliasing for the entire image, not just for transparency, if you set multisampletype 4 for example it will do SSAAx4 instead (sort of), of course it is heavy on the GPU but that goes without saying.

There are also many other benefits to running the game under Vulkan, like making it much easier to capture the game with VRR displays.
« Last Edit: 04. August 2023, 14:48:14 by Deu sex »

66484a794e323sarge945

66484a794e372
Why are you still running the old version of 400? It was updated two years ago.

Old screenshot. It was just the first one I found in my screenshots folder that was a good enough "neutral" screenshot of Four Hundred, SHTUP and unfiltered textures.
66484a794e524
I'm surprised to see that I don't seem to have this mod in my SS2 set up. My recent setup is here:



I've since added a few mods that were recommended in that thread, but not the 'Four Hundred (400)' mod. Where should I place this mode, please?

66484a794e5bbsarge945

66484a794e609
AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version
Acknowledged by: Deu sex
66484a794e811
AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version

Will do, thanks mate. I should place the new version in the same list position as before, I take it?

Your name:
This box must be left blank:

In which year was System Shock released:
1 Guest is here.
Whoever fights monsters should see to it that in the process he does not become a monster
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66484a794e910