6648d4a191655
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
11 Guests, 2 Members
voodoo47, fox
Home
Sign up
About
MOTHER
Search
Mobile
Page:
«
1
[
2
]
3
...
5
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Hi-Resolution Player Models
6648d4a191ba7
1 Guest is here.
New topic
Reply
Topic:
SS2 Hi-Resolution Player Models
Page:
«
1
[
2
]
3
...
5
»
Read 118396 times
6648d4a1920fd
Kolya
#24
Report
Quote
Reply
03. May 2008, 17:01:28
6648d4a192166
Hello Liam, please
meet me over in your own personal thread
.
6648d4a192759
RocketMan
#25
Report
Quote
Reply
12. November 2008, 04:12:32
6648d4a1927c7
Hey Leaf. I hope you don't mind but I wanted to try putting goggles on this guy. I wasn't expecting it to work but it looks like it's not broken yet so I'm delivering the goods as they are in hopes that I don't break it anymore. Try compiling it and see if the skeleton is still intact and all the textures still work and everything. I've included a screenshot of what it looks like. Forgive the lack of smoothing. I can't figure out how to enable it in Accutrans.
BTW the existing wires you have there worked just perfectly and by accident too. They seem to terminate at the goggles and take care of the hard part for me (making some sort of arm for the goggles to come off of). This way I didn't need to alter your existing textures at all. I just deleted the eyeballs and put a couple of new goggle meshes in their place.
«
Last Edit: 12. November 2008, 04:38:22 by RocketMan
»
6648d4a192b07
Marvin
#26
Report
Quote
Reply
13. November 2008, 02:36:23
6648d4a192b66
I had abandoned all hope of a better player model with goggles. Great job, RocketMan (and Leaf)!
6648d4a192c75
ZylonBane
#27
Report
Quote
Reply
13. November 2008, 02:37:45
6648d4a192cc8
Those are not goggles.
6648d4a192d94
RocketMan
#28
Report
Quote
Reply
13. November 2008, 17:35:56
6648d4a192deb
Good point. However I hope that camera lenses will be widely accepted since they are both functional and stylish....we can still call him Goggles.
6648d4a192ebc
RocketMan
#29
Report
Quote
Reply
19. November 2008, 01:32:32
6648d4a192f0c
Crap....I tried converting the mesh and it failed with some polygon errors.
Has anyone else had a go at converting this file?
NV do you have any ideas as to why 3ds2bin is folding on me? Could it be because I deleted the eyes?
6648d4a193056
Nameless Voice
#30
Report
Quote
Reply
19. November 2008, 08:39:34
6648d4a1930a8
Exact error?
How did you get the file into .3ds format? If you converted .bin -> .e -> .3ds then the limit planes were irrevocably lost, and you can't rebuild the model without them. You'd have to make them manually (doable, practically impossible) or steal them from another mesh and adjust them.
6648d4a1931ce
RocketMan
#31
Report
Quote
Reply
19. November 2008, 23:19:23
6648d4a193255
Damnit...now I remember that bit about the loss of data. Ok, I'll deal with it. I'm sure the original author has the mesh with the planes in it.
6648d4a1933b7
leaf
#32
Report
Quote
Reply
27. November 2008, 16:46:32
6648d4a193409
Woah! I had no idea anyone was working on actual goggles for Goggles.
Guess I need to be on here more often.
Rocketman, good job with the goggles! That model is trouble, though. I've tried multiple times compiling it with my own set of goggles, but to no avail. I wish I could help out, but all my SS2 stuff is gone and Arcaniac hasn't been really active last time I checked, so it might be difficult to contact him. I believe you can take some files from Thief 2 and get joint planes from them. I did that for my crowbar mod.
6648d4a1934b3
RocketMan
#33
Report
Quote
Reply
28. November 2008, 03:34:18
6648d4a193502
That's an option though it might be worth while to wait for Arcaniac since that would be a lot less trouble.
6648d4a193661
Outsider
#34
Report
Quote
Reply
05. March 2009, 00:09:03
6648d4a1936b1
I tried it the cheap way by just editing the camera lense into the already existing gif with that special head.gif from the first posting.
The problem now is: How do I get rid of the eyes??
As it is now, it just looks like he's sporting some sort of eyeliner. Just like some sort of a goth-Goggles. Without goggles that is.
Other than that I'm very thankful for the alternate head texture. And the model itself is very nice! It finally fits into the rest of the updatet models and is nicely animated too, it seems. It did remind me of the michelin man at first sight though *g*
The original Goggles was just so sticklike in comparison somehow. By the way: Does the original Goggles remind anyone else here of the two guys from spy vs. spy, too?
Image:
http://www.herecomestheboss.com/blog/wp-content/uploads/2008/05/spy-vs-spy-without-bombs-775529.jpg
spy vs spy
Zee Goggles
6648d4a193744
Kolya
#35
Report
Quote
Reply
10. March 2009, 10:49:58
6648d4a193791
Goggles is a better dancer though.
6648d4a193860
leaf
#36
Report
Quote
Reply
21. March 2009, 16:25:32
6648d4a1938b0
Hi everyone!
After a long while, I've decided to make a newer player model, after realizing that the texture I made appears a little low-res and also, the whole goggles thing. I'm putting the texturing first, and I'll work on goggles later once I can figure out mesh building. The texture should be released soon; I can work pretty fast and I have nothing to do today or tomorrow
6648d4a1939d4
miracle.flame
#37
Report
Quote
Reply
21. March 2009, 18:21:24
6648d4a193a28
Looking forward to some fruits
6648d4a193ac1
Kolya
#38
Report
Quote
Reply
22. March 2009, 12:37:47
6648d4a193b10
We don't support Apple.
6648d4a193ba5
RocketMan
#39
Report
Quote
Reply
15. July 2009, 05:06:35
6648d4a193bf2
Yo leaf that's a long couple of days. Where you at with this man?
6648d4a193cad
leaf
#40
Report
Quote
Reply
02. August 2009, 18:05:19
6648d4a193cfa
Sorry I haven't been around. I haven't made much progress. I've been having a lot of computer problems. I just reinstalled Windows and I'm hoping that I can continue working on the model, but at this point it's not my top priority. I intend to restart my commentary series on YouTube as soon as I can.
6648d4a193e10
Chandlermaki
#41
Report
Quote
Reply
08. August 2009, 06:03:34
6648d4a193e62
...in which I doubt I can continue to be involved in.
6648d4a194234
leaf
#42
Report
Quote
Reply
17. August 2009, 17:55:54
6648d4a19428a
Quote by Chandlermaki:
...in which I doubt I can continue to be involved in.
um wat
I guess I either need to do a casting call or give up. Fantastic!
6648d4a19438d
RocketMan
#43
Report
Quote
Reply
23. August 2009, 17:24:02
6648d4a1943de
Too bad about the commentary. Maybe you'll find someone to carry on where you guys left off? At least there are no shortage of people who would be willing to play with you...that's good news I suppose.
Hope you get to the model at some point. That would be really cool if you finished it.
6648d4a194558
RocketMan
#44
Report
Quote
Reply
24. September 2011, 03:11:21
6648d4a1945ae
If you all remember, I tried to add goggles to this model by editing the mesh. This was of course pointless because I could not re-compile the model without the limit planes... so I gave up. Then I realized I might be able to hack in some goggles by simply editing the texture and keeping the existing UV mapping. Lo and behold, the result is not all that bad IMO. Have a look.
All you have to do is download and install the mod on page 1 and then throw this texture in place of the one with the same name.
EDIT: I think the texture gets stretched when it's texture mapped... the goggles look a tad thin. I put another version of the texture with rounder goggles but I'm afraid my tampering is reducing the quality with every save... it's here anyway in case you prefer it. Just delete the 2 from the file name before using it.
«
Last Edit: 24. September 2011, 03:45:50 by RocketMan
»
6648d4a1946b2
lostone1993
#45
Report
Quote
Reply
24. September 2011, 21:24:20
6648d4a194704
that texture looks good on the model
6648d4a194802
RocketMan
#46
Report
Quote
Reply
25. September 2011, 04:40:48
6648d4a19484f
Played with it a little more. I tried using goggles that looked more like the ones the original model sports (as opposed to these sunglasses style) but unfortunately, the model geometry itself makes the texture look stupid. The cheeks for example make the UV mapping of the new goggles looks stupid because it distorts the roundness of the goggles. The only way to improve the textures without touching the model is to use narrower goggles that fit into the eye socket, where the polygon curvature is more or less well behaved.
Try this:
«
Last Edit: 28. September 2011, 23:14:21 by RocketMan
»
6648d4a19490f
Fironkkuify
#47
Report
Quote
Reply
28. February 2012, 02:20:18
6648d4a19495d
The new textures for the goggles looks pretty fantastic in-game. A "final touch" they would say. Excellent work. -w-
Your name:
This box must be left blank:
How can you challenge a perfect, _____ machine? (Fill in the missing word):
1 Guest is here.
New topic
Reply
Chemistry doesn't have a moral alignment.
Page:
«
1
[
2
]
3
...
5
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Hi-Resolution Player Models
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6648d4a194aa2