6648d1cc5d6ba
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
13 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Page:
«
1
[
2
]
3
...
5
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Hi-Resolution Player Models
6648d1cc5db1d
1 Guest is here.
New topic
Reply
Topic:
SS2 Hi-Resolution Player Models
Page:
«
1
[
2
]
3
...
5
»
Read 118390 times
6648d1cc5e0d8
Kolya
#24
Report
Quote
Reply
03. May 2008, 17:01:28
6648d1cc5e140
Hello Liam, please
meet me over in your own personal thread
.
6648d1cc5e50c
RocketMan
#25
Report
Quote
Reply
12. November 2008, 04:12:32
6648d1cc5e5c5
Hey Leaf. I hope you don't mind but I wanted to try putting goggles on this guy. I wasn't expecting it to work but it looks like it's not broken yet so I'm delivering the goods as they are in hopes that I don't break it anymore. Try compiling it and see if the skeleton is still intact and all the textures still work and everything. I've included a screenshot of what it looks like. Forgive the lack of smoothing. I can't figure out how to enable it in Accutrans.
BTW the existing wires you have there worked just perfectly and by accident too. They seem to terminate at the goggles and take care of the hard part for me (making some sort of arm for the goggles to come off of). This way I didn't need to alter your existing textures at all. I just deleted the eyeballs and put a couple of new goggle meshes in their place.
«
Last Edit: 12. November 2008, 04:38:22 by RocketMan
»
6648d1cc5e891
Marvin
#26
Report
Quote
Reply
13. November 2008, 02:36:23
6648d1cc5e8e4
I had abandoned all hope of a better player model with goggles. Great job, RocketMan (and Leaf)!
6648d1cc5e9d7
ZylonBane
#27
Report
Quote
Reply
13. November 2008, 02:37:45
6648d1cc5ea25
Those are not goggles.
6648d1cc5eac8
RocketMan
#28
Report
Quote
Reply
13. November 2008, 17:35:56
6648d1cc5eb1c
Good point. However I hope that camera lenses will be widely accepted since they are both functional and stylish....we can still call him Goggles.
6648d1cc5ebcf
RocketMan
#29
Report
Quote
Reply
19. November 2008, 01:32:32
6648d1cc5ec1a
Crap....I tried converting the mesh and it failed with some polygon errors.
Has anyone else had a go at converting this file?
NV do you have any ideas as to why 3ds2bin is folding on me? Could it be because I deleted the eyes?
6648d1cc5ed2f
Nameless Voice
#30
Report
Quote
Reply
19. November 2008, 08:39:34
6648d1cc5ed7c
Exact error?
How did you get the file into .3ds format? If you converted .bin -> .e -> .3ds then the limit planes were irrevocably lost, and you can't rebuild the model without them. You'd have to make them manually (doable, practically impossible) or steal them from another mesh and adjust them.
6648d1cc5ee28
RocketMan
#31
Report
Quote
Reply
19. November 2008, 23:19:23
6648d1cc5ee7b
Damnit...now I remember that bit about the loss of data. Ok, I'll deal with it. I'm sure the original author has the mesh with the planes in it.
6648d1cc5ef5e
leaf
#32
Report
Quote
Reply
27. November 2008, 16:46:32
6648d1cc5efaa
Woah! I had no idea anyone was working on actual goggles for Goggles.
Guess I need to be on here more often.
Rocketman, good job with the goggles! That model is trouble, though. I've tried multiple times compiling it with my own set of goggles, but to no avail. I wish I could help out, but all my SS2 stuff is gone and Arcaniac hasn't been really active last time I checked, so it might be difficult to contact him. I believe you can take some files from Thief 2 and get joint planes from them. I did that for my crowbar mod.
6648d1cc5f03d
RocketMan
#33
Report
Quote
Reply
28. November 2008, 03:34:18
6648d1cc5f08f
That's an option though it might be worth while to wait for Arcaniac since that would be a lot less trouble.
6648d1cc5f1d5
Outsider
#34
Report
Quote
Reply
05. March 2009, 00:09:03
6648d1cc5f22e
I tried it the cheap way by just editing the camera lense into the already existing gif with that special head.gif from the first posting.
The problem now is: How do I get rid of the eyes??
As it is now, it just looks like he's sporting some sort of eyeliner. Just like some sort of a goth-Goggles. Without goggles that is.
Other than that I'm very thankful for the alternate head texture. And the model itself is very nice! It finally fits into the rest of the updatet models and is nicely animated too, it seems. It did remind me of the michelin man at first sight though *g*
The original Goggles was just so sticklike in comparison somehow. By the way: Does the original Goggles remind anyone else here of the two guys from spy vs. spy, too?
Image:
http://www.herecomestheboss.com/blog/wp-content/uploads/2008/05/spy-vs-spy-without-bombs-775529.jpg
spy vs spy
Zee Goggles
6648d1cc5f2d6
Kolya
#35
Report
Quote
Reply
10. March 2009, 10:49:58
6648d1cc5f328
Goggles is a better dancer though.
6648d1cc5f40e
leaf
#36
Report
Quote
Reply
21. March 2009, 16:25:32
6648d1cc5f464
Hi everyone!
After a long while, I've decided to make a newer player model, after realizing that the texture I made appears a little low-res and also, the whole goggles thing. I'm putting the texturing first, and I'll work on goggles later once I can figure out mesh building. The texture should be released soon; I can work pretty fast and I have nothing to do today or tomorrow
6648d1cc5f5c0
miracle.flame
#37
Report
Quote
Reply
21. March 2009, 18:21:24
6648d1cc5f617
Looking forward to some fruits
6648d1cc5f6b5
Kolya
#38
Report
Quote
Reply
22. March 2009, 12:37:47
6648d1cc5f701
We don't support Apple.
6648d1cc5f78f
RocketMan
#39
Report
Quote
Reply
15. July 2009, 05:06:35
6648d1cc5f7e1
Yo leaf that's a long couple of days. Where you at with this man?
6648d1cc5f897
leaf
#40
Report
Quote
Reply
02. August 2009, 18:05:19
6648d1cc5f8e5
Sorry I haven't been around. I haven't made much progress. I've been having a lot of computer problems. I just reinstalled Windows and I'm hoping that I can continue working on the model, but at this point it's not my top priority. I intend to restart my commentary series on YouTube as soon as I can.
6648d1cc5f9ed
Chandlermaki
#41
Report
Quote
Reply
08. August 2009, 06:03:34
6648d1cc5fa43
...in which I doubt I can continue to be involved in.
6648d1cc5fd07
leaf
#42
Report
Quote
Reply
17. August 2009, 17:55:54
6648d1cc5fd56
Quote by Chandlermaki:
...in which I doubt I can continue to be involved in.
um wat
I guess I either need to do a casting call or give up. Fantastic!
6648d1cc5feaa
RocketMan
#43
Report
Quote
Reply
23. August 2009, 17:24:02
6648d1cc5fefe
Too bad about the commentary. Maybe you'll find someone to carry on where you guys left off? At least there are no shortage of people who would be willing to play with you...that's good news I suppose.
Hope you get to the model at some point. That would be really cool if you finished it.
6648d1cc60045
RocketMan
#44
Report
Quote
Reply
24. September 2011, 03:11:21
6648d1cc6009a
If you all remember, I tried to add goggles to this model by editing the mesh. This was of course pointless because I could not re-compile the model without the limit planes... so I gave up. Then I realized I might be able to hack in some goggles by simply editing the texture and keeping the existing UV mapping. Lo and behold, the result is not all that bad IMO. Have a look.
All you have to do is download and install the mod on page 1 and then throw this texture in place of the one with the same name.
EDIT: I think the texture gets stretched when it's texture mapped... the goggles look a tad thin. I put another version of the texture with rounder goggles but I'm afraid my tampering is reducing the quality with every save... it's here anyway in case you prefer it. Just delete the 2 from the file name before using it.
«
Last Edit: 24. September 2011, 03:45:50 by RocketMan
»
6648d1cc6018c
lostone1993
#45
Report
Quote
Reply
24. September 2011, 21:24:20
6648d1cc601e5
that texture looks good on the model
6648d1cc6032b
RocketMan
#46
Report
Quote
Reply
25. September 2011, 04:40:48
6648d1cc60383
Played with it a little more. I tried using goggles that looked more like the ones the original model sports (as opposed to these sunglasses style) but unfortunately, the model geometry itself makes the texture look stupid. The cheeks for example make the UV mapping of the new goggles looks stupid because it distorts the roundness of the goggles. The only way to improve the textures without touching the model is to use narrower goggles that fit into the eye socket, where the polygon curvature is more or less well behaved.
Try this:
«
Last Edit: 28. September 2011, 23:14:21 by RocketMan
»
6648d1cc6044e
Fironkkuify
#47
Report
Quote
Reply
28. February 2012, 02:20:18
6648d1cc604a2
The new textures for the goggles looks pretty fantastic in-game. A "final touch" they would say. Excellent work. -w-
Your name:
This box must be left blank:
Name the default melee weapon in System Shock:
1 Guest is here.
New topic
Reply
Chemistry doesn't have a moral alignment.
Page:
«
1
[
2
]
3
...
5
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Hi-Resolution Player Models
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6648d1cc60635