6647f3e60fc8a

6647f3e610554
1 Guest is here.
 

Topic: SS2 Arcaniac Graphics Pack Reduxed
Page: « 1 [2] 3 ... 6 »
Read 146141 times  

6647f3e610a7fjohnnythewolf

6647f3e610af0
Maybe you should remove the 2-slot weapon icons (pistol, psi-amp, laser pistol) too, since it doesn't affect gamesys anymore.
« Last Edit: 10. September 2007, 20:47:45 by johnnythewolf »

6647f3e610d98miracle.flame

6647f3e610e10
huuuh?


Anyway, Kolya, good work. I'd like to point out that this mod has broken textures for assassins. There are transparent spots on them.

But SS2 Arcaniac's & Kolya's Redux GerMany Conversion has them fixed so you can just take out the files mesh\txt16\assblk.gif and assred.gif from there...the models are identical.

6647f3e611093johnnythewolf

6647f3e6110e7

Anyway, Kolya, good work. I'd like to point out that this mod has broken textures for assassins. There are transparent spots on them.

I think the "broken" texture is done on purpose, like some kind of camo.
6647f3e611427
A texture with transparent holes is probably not on purpose. It happens easily in dark when you mix up the color palette.
I will fix that soon. Thanks for the hint miraclefreak!

Maybe you should remove the 2-slot weapon icons (pistol, psi-amp, laser pistol) too, since it doesn't affect gamesys anymore.
That's what I did, just forgot to mention the psi amp.

6647f3e611573johnnythewolf

6647f3e6115c3
Okay, I've just encountered some really really weird bug here. I'm on Hydro B, on the floor above the cold storage sector (where the eggs and one of the enviro regulator are) and there are two cubic-like hybrids... they look like lego blocks with arms. If I don't kill them on the spot, my game crashes. Once they are dead, they start spinning around endlessly.

http://img263.imageshack.us/my.php?image=dump003hu0.jpg

It's dark, I know. I tried to increase Gamma, but it didn't help.

6647f3e6116dcNameless Voice

6647f3e61172d
Make sure all your .bin files (in the Mesh folder) have their associated .cal files.

6647f3e6117c8johnnythewolf

6647f3e61181a
Everything seems to be there. I haven't encounter another "cubic" hybrid so far.

6647f3e611b10Egamtoow

6647f3e611b4a
You can play it with shtup but it doesn't make sense to play with rebirth as these mods both replace the enemy models.

It makes sense to play it with Rebirth, I activate Arcaniac before activating Rebirth so I can play with Arcaniac's wrench texture, item textures and sounds but with Rebirth's skins/models, no offense Arcaniac but your hybrid skin/model is too different, he looks too friendly. :P

A job well done though, I always have this mod on, along with SHTUP, Rebirth, and Eldron's PSI-Amp.

6647f3e612d67Simplex

6647f3e612dd3
Hello, please don't kill me if this is a noob question that has been answered billion times :) Does this mod conflicts with SHTUP? Is it possible to use both mods at the same time (activate them in the right order), to get "best of both worlds"?

6647f3e612ebdmiracle.flame

6647f3e612f0d
no conflict, go ahead, enjoy :)

these are models of creatures, weapons and items
SHTUP is texture pack for SS2 world

6647f3e612fb2Simplex

6647f3e61302e
my mistake - I wanted to ask about compatibility (or lack thereof) between arcaniac mod and rebirth mod. Sorry for the confusion!

6647f3e613141miracle.flame

6647f3e613190
In that case.. of course no. You can't have split screen where you'll see the models both ways.
But you may mix the files to suit your needs, some models from one mod, some from the other. You'll need to understand which files are related to which model. See Modding Mechanics to have better insight.

6647f3e613253Simplex

6647f3e6132a5
Thanks for quick and helpful reply. I asked about compatibility of rebirth and aracaniac redux after I read the post of Egamtoow (directly above mine) where he writes about using them both.

6647f3e61338aDigital Hitman

6647f3e6133e8
woaw!
               
I started to test this and the pistol looks messed up!
the barrel is pulled back & at the same time it's normal
is it a mod mixing problem?
 :help:

can you guys help me out
p.s. where can you get the Two weapon slot thingamajig
and the rifle?

Much apreciated  :biggrin:
« Last Edit: 20. January 2008, 03:50:29 by Kolya »
6647f3e613981
is it a mod mixing problem?
Sounds likely. What other mods do you have installed? Did the Modmanager throw up a conflict message?

where can you get the Two weapon slot thingamajig
It's not available anymore. Read the thread to learn why.

6647f3e613a6dDigital Hitman

6647f3e613ad5
the Tacticool Pistol Replacement Weapon
Doom3 Shotgun
SHTUP
I-Face Mod
Jocke NoSpiders
ADaoB V2.7
Green Laser Rapier
maybe something else I forgot

I don't use the Mod manager
for some reason...  :shodan:
6647f3e613c46
Well you have two mods replacing the pistol there (Arcaniac and Tacticool). Try installing the Tacticool gun over this mess again.
Needless to say you would be better off using the Modmanager on a new game installation.

6647f3e613ce9Not You

6647f3e613d35
Awesome mod.  I think it gives a bit of a Resident Evil style to the Hybrids though.  I'll have to try it out.

6647f3e613e6cChandlermaki

6647f3e613ec7
Okay I need help with 2 things:
1. I DON'T want any of the wepons axept the wrench
2. When I play with SHUTP The doors and pipes are black.
6647f3e613fd3
There's a SS2 Modding mechanics & compatibilities thread that explains how to do this yourself. May the force be with you.

6647f3e614087Chandlermaki

6647f3e6140d3
Thanks, Kolya that helped quite a bit.
But there is something i still dont get.
I got the weapons (exept the VERY pretty wrench) deleted.
But I still cant use SHUTP without black doors... And Pipes...
Does this graphics pack mess with those?
6647f3e6141c4
No, I don't think so. I couldn't find any door or pipe objects or textures in it. Try to activate SHTUP after this mod to see if this resolves the problem.

6647f3e614262Chandlermaki

6647f3e6142b1
I did... Its still doing it. i have no other mods activated, so i can't figure out the problem.

6647f3e614612RocketMan

6647f3e61466d
Hey Kolya does the german version have the same issue with the bots being too big to fit between spaces that they used to be able to fit between?  Probably right?  I want to change that.  I'm guessing I have to scale the physics box of the AI or something...or is it simpler than that.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
This is the brain of a Greater Psi Reaver. It's bigger than your brain.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6647f3e614820