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Topic: SS2 Arcaniac Graphics Pack Reduxed
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666ea7315da2cjohnnythewolf

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Maybe you should remove the 2-slot weapon icons (pistol, psi-amp, laser pistol) too, since it doesn't affect gamesys anymore.
« Last Edit: 10. September 2007, 20:47:45 by johnnythewolf »

666ea7315dd2bmiracle.flame

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huuuh?


Anyway, Kolya, good work. I'd like to point out that this mod has broken textures for assassins. There are transparent spots on them.

But SS2 Arcaniac's & Kolya's Redux GerMany Conversion has them fixed so you can just take out the files mesh\txt16\assblk.gif and assred.gif from there...the models are identical.

666ea7315e024johnnythewolf

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Anyway, Kolya, good work. I'd like to point out that this mod has broken textures for assassins. There are transparent spots on them.

I think the "broken" texture is done on purpose, like some kind of camo.
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A texture with transparent holes is probably not on purpose. It happens easily in dark when you mix up the color palette.
I will fix that soon. Thanks for the hint miraclefreak!

Maybe you should remove the 2-slot weapon icons (pistol, psi-amp, laser pistol) too, since it doesn't affect gamesys anymore.
That's what I did, just forgot to mention the psi amp.

666ea7315e4a3johnnythewolf

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Okay, I've just encountered some really really weird bug here. I'm on Hydro B, on the floor above the cold storage sector (where the eggs and one of the enviro regulator are) and there are two cubic-like hybrids... they look like lego blocks with arms. If I don't kill them on the spot, my game crashes. Once they are dead, they start spinning around endlessly.

http://img263.imageshack.us/my.php?image=dump003hu0.jpg

It's dark, I know. I tried to increase Gamma, but it didn't help.

666ea7315e619Nameless Voice

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Make sure all your .bin files (in the Mesh folder) have their associated .cal files.

666ea7315e706johnnythewolf

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Everything seems to be there. I haven't encounter another "cubic" hybrid so far.

666ea7315e992Egamtoow

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You can play it with shtup but it doesn't make sense to play with rebirth as these mods both replace the enemy models.

It makes sense to play it with Rebirth, I activate Arcaniac before activating Rebirth so I can play with Arcaniac's wrench texture, item textures and sounds but with Rebirth's skins/models, no offense Arcaniac but your hybrid skin/model is too different, he looks too friendly. :P

A job well done though, I always have this mod on, along with SHTUP, Rebirth, and Eldron's PSI-Amp.

666ea7315eb06Simplex

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Hello, please don't kill me if this is a noob question that has been answered billion times :) Does this mod conflicts with SHTUP? Is it possible to use both mods at the same time (activate them in the right order), to get "best of both worlds"?

666ea7315ec42miracle.flame

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no conflict, go ahead, enjoy :)

these are models of creatures, weapons and items
SHTUP is texture pack for SS2 world

666ea7315ed38Simplex

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my mistake - I wanted to ask about compatibility (or lack thereof) between arcaniac mod and rebirth mod. Sorry for the confusion!

666ea7315ee68miracle.flame

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In that case.. of course no. You can't have split screen where you'll see the models both ways.
But you may mix the files to suit your needs, some models from one mod, some from the other. You'll need to understand which files are related to which model. See Modding Mechanics to have better insight.

666ea7315ef65Simplex

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Thanks for quick and helpful reply. I asked about compatibility of rebirth and aracaniac redux after I read the post of Egamtoow (directly above mine) where he writes about using them both.

666ea7315f09cDigital Hitman

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woaw!
               
I started to test this and the pistol looks messed up!
the barrel is pulled back & at the same time it's normal
is it a mod mixing problem?
 :help:

can you guys help me out
p.s. where can you get the Two weapon slot thingamajig
and the rifle?

Much apreciated  :biggrin:
« Last Edit: 20. January 2008, 03:50:29 by Kolya »
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is it a mod mixing problem?
Sounds likely. What other mods do you have installed? Did the Modmanager throw up a conflict message?

where can you get the Two weapon slot thingamajig
It's not available anymore. Read the thread to learn why.

666ea7315f57dDigital Hitman

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the Tacticool Pistol Replacement Weapon
Doom3 Shotgun
SHTUP
I-Face Mod
Jocke NoSpiders
ADaoB V2.7
Green Laser Rapier
maybe something else I forgot

I don't use the Mod manager
for some reason...  :shodan:
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Well you have two mods replacing the pistol there (Arcaniac and Tacticool). Try installing the Tacticool gun over this mess again.
Needless to say you would be better off using the Modmanager on a new game installation.

666ea7315f7a2Not You

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Awesome mod.  I think it gives a bit of a Resident Evil style to the Hybrids though.  I'll have to try it out.

666ea7315f910Chandlermaki

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Okay I need help with 2 things:
1. I DON'T want any of the wepons axept the wrench
2. When I play with SHUTP The doors and pipes are black.
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There's a SS2 Modding mechanics & compatibilities thread that explains how to do this yourself. May the force be with you.

666ea7315fb10Chandlermaki

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Thanks, Kolya that helped quite a bit.
But there is something i still dont get.
I got the weapons (exept the VERY pretty wrench) deleted.
But I still cant use SHUTP without black doors... And Pipes...
Does this graphics pack mess with those?
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No, I don't think so. I couldn't find any door or pipe objects or textures in it. Try to activate SHTUP after this mod to see if this resolves the problem.

666ea7315fd52Chandlermaki

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I did... Its still doing it. i have no other mods activated, so i can't figure out the problem.

666ea7316007dRocketMan

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Hey Kolya does the german version have the same issue with the bots being too big to fit between spaces that they used to be able to fit between?  Probably right?  I want to change that.  I'm guessing I have to scale the physics box of the AI or something...or is it simpler than that.

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