665ad53352196

665ad53352be9
2 Guests are here.
 

Topic: SS2 Christine FM2: UNN Nightwalker v3
Page: « 1 2 [3] 4 »
Read 126227 times  

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53353322
Thanks voodoo47... I ended up trying tinkering with the fm.cfg file (as some other users suggested) to skip the initial jail cell section altogether, starting on the "second day" in the cell.

However, there are still problems. Some of the game-critical sections have not loaded: for instance, the body with the codes and card on the med-sci deck actually has no items on the corpse. This, understandably, is a game breaker. It's one of a few problems that have arisen. I was going to keep trying to fix it, but I'm resigned to the fact that Nightwalker will need to remain part of a very enjoyable past life. :)
Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53353477
Hmm... Try to disable all other mods and run the fm again, start from the beginning (no saved game).

665ad53353612voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53353664
if you are using Rebirth and Flora overhaul, make sure you are using the latest versions, and that your game install is patched to v2.43. you can also share a save, I'll have a look at it, maybe I can figure out what's wrong.

665ad53353703nano_machine

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad5335374f
I am having the same prob as Joseph, how do i update the NVScript file?...Can anyone provide me with the save game which skips the Day 1 thing?

665ad53353829voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53353876
http://www.ttlg.com/forums/showthread.php?t=134166

overwrite the current nvscript.osm with the latest one.

665ad5335392cYankee Clipper

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad5335397a
Wouldn't using the latest SS2Tool update it automatically for them? At least for people not named voodoo47...  :thumb:

665ad53353a04voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53353a52
the very latest (6.0) should.
Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53353c52
Actually the one from the master build is from 5. March 2014, while the version in the TTLG thread is from 15. December 2012.
I'm not sure any more where I got that version (from NV maybe?) but it's definitely not the same as the latest TTLG version.

665ad53353f97unn_atropos

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53353fed
I just checked and neither reimstoff.net or http://reimstoff.myownmusic.de seem to be there anymore, so you cannot get the song that is played on the credits. Luckily I downloaded it at some point, so here it is.
Re: SS2 Christine FM2: UNN Nightwalker v2
665ad5335414a
I have started playing this agin as well. I had the unable to eat snack bug myself but a restart fixed it. My question is how do you get out of the water in security maintenance tunnel? I couldn't mantle out. And yes new mantle is on
Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354319
Well I guess nobody knows. I just didn't go in the water this time..lol I have finished all the missons once again. If anyone figures out how to get out of the water in the security maintenance tunnel on the first level of Nightwalker? Please let me know.

665ad53354422Vegoraptor

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354478
Well, I did find a way, even if it's an unconventional and cheaty one: I spawned myself a bed to stand on.
But I really feel like someone who knows what they're doing should code in a pool ladder or something.

665ad5335460evoodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354663
aand completed (also three and half hours). good fm, but it could do without Shodan. quickfix attached to the first post, mostly the same deal as with Polaris;

-impossible to get from the watery areas on the security level, so spawned a few ladders
-fixed attachments on the drunk woman
-fixed positioning on a few objects
-fixed physics stuff on a few custom objects (donuts, chocolate bar, cigs)
-can eat and drink as much as one wants
-cigarette butts size now matches those in the ashtrays (custom object)
-cigarette packs now sized so they would fit into the cigarette cartons (custom object) properly, also will give one psi point when smoked, SCP style
-tall plants removed physics to hopefully prevent them falling into floor
-integrated appropriately modified versions of RealSG and Shotgun Muzzle Flash minimods (remember, Fixed Objects and an appropriate version of RealSG need to be loaded in the mod manager. SHTUP-ND and Object Shrink are also highly recommended)
« Last Edit: 13. March 2017, 12:32:51 by voodoo47 »

665ad53354729Sneaksy

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354776
Hey guys, loved Pontabee, played it all the way through with a mate on multiplayer. Was really looking forward to starting this one but when I start off in the cell it wont trigger the next loading screen. I'm just stuck in the cell for ever! I've tried uninstalling- re-installing, re-downloading the mission everything! Anyone found a fix for this?

665ad53354809voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354862
patched up with SS2tool? post your shock2.log (should be in your SS2 folder).

665ad5335492dSneaksy

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad5335497b
Have now :) I was running the steam version - which weirdly worked fine for my mate but not for me. Now patched with the ss2 tool and all running as expected!

665ad53354a7cvoodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354ae0
make sure you are both patched up if you want to play MP together.

665ad53354ba6Jackafur

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354bf5
time for me to be a nuisance in this thread now. Is there not a bulk supply of cyber modules in the beginning like there was in Ponterbee? I think there was like 64 modules laying around near the very first upgrade station in ponterbee.

665ad53354c91voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354ce4
well, this time you start in jail, so what'd you think?

665ad53354d83Jackafur

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354dd6
I guess cyber modules are too large to smuggle into your ass.
Acknowledged by: JML
Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53354eb7
Oh jeez, Rick!
Acknowledged by: JML

665ad53355205Hardcore

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53355266
My question is how do you get out of the water in security maintenance tunnel? I couldn't mantle out. And yes new mantle is on

While playing this mission that situation made me angry too. But I found an easy way to climb out of the water. Just throw an item (I tested milk and Donut or Burger) into the water. It swims on the surface. Just pull yourself up onto the item and easily jump to dry ground.

665ad5335531cvoodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad53355371
the quickfix should spawn a ladder.

665ad533554a7ZylonBane

Re: SS2 Christine FM2: UNN Nightwalker v2
665ad533554f9
A leaping midair mantel doesn't work?

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
2 Guests are here.
I still really like the idea of being able to eat monkey brains though. ~ZylonBane
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665ad53355607