665b7d425d861

665b7d425e59d
4 Guests are here.
 

Topic: [Obsolete] SS2 Vurt's misc stuff
Page: « 1 2 [3] 4 5 »
Read 53749 times  

665b7d425ec18Silver83

Re: SS2 Vurt's misc stuff
665b7d425ec93
I'm having problems with the improved turret. Something seems to be wrong with the TU_SHEL2.dds file because my turrets just look like before...

EDIT: Never mind. I confused them with laser turrets.
« Last Edit: 23. February 2013, 16:32:25 by Silver83 »
Re: SS2 Vurt's misc stuff
665b7d425ee60
Most likely an installation problem. Just extract the "obj" folder from the archive into DataPermMods or DataTempMods.

665b7d425ef07Silver83

Re: SS2 Vurt's misc stuff
665b7d425ef51
I've done that, of course :-)

665b7d425f022akumaKAERU

Re: SS2 Vurt's misc stuff
665b7d425f06c
These look like great textures, but they don't seem to match the originals. The door looks nice and used, but unless all textures are done in the same style it sticks out too much. The new door texture reminds me of the steel doors from Doom/2.

The turret texture is nicely updated but the rivets detract from the straight lines used in the original style throughout the game.

Love that wall texture lighting in Vurt's post on 06th October 2012!

665b7d425f324blaydes99

Re: SS2 Vurt's misc stuff
665b7d425f378
Hey vurt, I posted an answer in your other thread about the explosion animation speed. https://www.systemshock.org/index.php?topic=4544.0

Hopefully it helps!
Re: SS2 Vurt's misc stuff
665b7d425f6c9
@ akumaKAERU

They're not really supposed to match the original textures 100%.. Eventually the whole game will be retextured (hopefully) and hi-res textures with more detail will blend in better than with the original ones (which are very plain).

The turret texture isnt very good, it was something i did really quick. I've now made an update with a better one, which includes the backside.

Image: http://piclair.com/data/nw6f9.jpg

Image: http://piclair.com/data/in3nc.jpg

 


« Last Edit: 22. March 2013, 00:17:06 by vurt »

665b7d425f764blaydes99

Re: SS2 Vurt's misc stuff
665b7d425f7ae
Whoa now, I like that one!

665b7d425f8a7akumaKAERU

Re: SS2 Vurt's misc stuff
665b7d425f8f7
WOW! Nice new texture update! :thumb:

That's one high bar you've set for yourself Vurt. I hope you get there in the end!

It'll be great to see SS2 with a new skin. I personally prefer the original look with the clean lines and sterile environment. It is reminiscent of the Cyberpunk/tech look at the time and reminds you that steel is all around you.

Edit:
Oooh. One more thing. I forgot to make a suggestion about the turret model. Can you add the yellow and black warning lines? In "real life" if there is a life threatening device nearby there is usually an accompanying sign with bright markings.

665b7d425fb74RocketMan

Re: SS2 Vurt's misc stuff
665b7d425fbc7
I don't want to seem overly critical... you are doing superb work.  I just want to comment in general that I think we're a bit too married to the idea that everything has to look old, scuffed up and decomposing else it's not realistic.  I few flecks of dirt would probably suffice without putting a huge gash through the caution sign.  Again, superb work but I think it's a bit much.
Re: SS2 Vurt's misc stuff
665b7d425feb8
And well.... isn't the VanBraun a new ship?
There was this cryo sleep and stuff, but that time doesn't wear stuff out that much ;)

Don't know about the rickenbacker, that ship is an older one, right?
Re: SS2 Vurt's misc stuff
665b7d42600ed
If you look at the model you can see that that the sign is hardly visible because it's so tiny on the model, so it doesnt matter that it's overdone on the texture. The original turret is also worn, it's definetly not shiny new looking, it was one of the things i didnt like with the previous texture, it was too clean compared to the original.

665b7d42601acRocketMan

Re: SS2 Vurt's misc stuff
665b7d4260464
No doubt.. I'm sure it wouldn't be pristine.  Just sayin every turret probably doesn't have a massive tear through the letters.  0.02.

665b7d4260552akumaKAERU

Re: SS2 Vurt's misc stuff
665b7d42605ad
I like the skin on the right here:
http://piclair.com/data/nw6f9.jpg

Some nice clear warning signs.
Re: SS2 Vurt's misc stuff
665b7d42607d9
That's the backside texture.
Re: SS2 Vurt's misc stuff
665b7d42608ea
In the screenshot the CAUTION sign is mirrored.

665b7d42609e1akumaKAERU

Re: SS2 Vurt's misc stuff
665b7d4260a40
Hey, you're right! It is mirrored. Perhaps the top of the turret is rotated?

Looking a the skin Vurt posted you can see that "caution" is correct and "security station" is reversed.
http://piclair.com/data/in3nc.jpg

665b7d4260af4RocketMan

Re: SS2 Vurt's misc stuff
665b7d4260b44
Scratched signage still claws at me, but in the mean time...
Re: SS2 Vurt's misc stuff
665b7d4260dd1
haha ok i'll fix it. what are those textuers?

665b7d4260eb2RocketMan

Re: SS2 Vurt's misc stuff
665b7d4260f04
New textures... to go with the model.  I was sick at looking at such a poorly constructed design as a rocket made of a 4 sided cylinder with the wrong aspect ratio and no visible nozzle.  As a rocketman, I can accept nothing less than perfection from such things.

665b7d4260fefblaydes99

Re: SS2 Vurt's misc stuff
665b7d42611b7
Thanks for these vurt. As you know, I've been using your explosions and I've found that the re301 model replaces the explosions on cameras, incendiary grenade explosions, and even the PSI pyrokenesis projectile (see my update to the thread over in engineering). For the "fire" explosions and PSI power, the blue electrical field feels a little off. How do you feel about tweaking this one to be a bit more orange/red and a bit smaller in scale (as it looks a little pixelated as it is scaled up kind of large)?
Re: SS2 Vurt's misc stuff
665b7d4261355
it would get very pixelated if i made it smaller due to how the explosion 2D sprite-thing works, it really stretches the texture out so i've already made it very tiny (and the engine up-scales it tremenously and pixelation occurs). Maybe there's a way to change size with the .dml instead. That way it wouldnt get so pixelated.

665b7d42614c5blaydes99

Re: SS2 Vurt's misc stuff
665b7d4261529
I believe the engine will scale the source image depending on whatever is specified in the gamesys. How about upping the size of the .dds images to 512x512? You won't notice on the small explosions, but when the engine sizes-up the larger explosions, the high res. will be pretty apparent.
Acknowledged by: vurt

665b7d4263a75akumaKAERU

Re: SS2 Vurt's misc stuff
665b7d4263b1f
In the screenshot the CAUTION sign is mirrored.

I just had a look at the source files and the original texture for the turret model has the words "security station" mirrored. Looks like this is essential to the game design.
Re: SS2 Vurt's misc stuff
665b7d4263d1f
Essential to the game design? It may be an incorrectly set up model. But it looks like vurt would just need to mirror the
CAUTION
sign as well to fix it, unless the texture is used elswhere.
4 Guests are here.
voodoo47: I usually find a morgue and throw them into the fire.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b7d4263e68