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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
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664934694ea68Deu sex

Re: SS2 Community Patch (SCP) Beta 5
664934694eadf
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
664934694eded
Deu sex
Thank you!

 

664934694eeffZylonBane

Re: SS2 Community Patch (SCP) Beta 5
664934694ef4e
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
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ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

664934694f209Deu sex

Re: SS2 Community Patch (SCP) Beta 5
664934694f270
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

664934694f404voodoo47

Re: SS2 Community Patch (SCP) Beta 5
664934694f45d
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

664934694f687ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
664934694f6ed
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

664934694f904Deu sex

Re: SS2 Community Patch (SCP) Beta 5
664934694f963
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

664934694fa1cvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
664934694fa74
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

664934694fb20ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
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That's actually bad, because it means we haven't fixed it.

664934694fccevoodoo47

Re: SS2 Community Patch (SCP) Beta 5
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well it's not good, but better not good than us actually causing it. that would be a worse not good.

664934694fdfaZylonBane

Re: SS2 Community Patch (SCP) Beta 5
664934694fe55
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

664934694ff11voodoo47

Re: SS2 Community Patch (SCP) Beta 5
664934694ff6a
yes I did, check the main crash topic.

664934694fff6ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
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Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

6649346950432sarge945

Re: SS2 Community Patch (SCP) Beta 5
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same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

664934695057bvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
66493469505c8
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

66493469507fesarge945

Re: SS2 Community Patch (SCP) Beta 5
664934695084f
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

66493469508e9voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6649346950935
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

6649346950b43sarge945

Re: SS2 Community Patch (SCP) Beta 5
6649346950b9e
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
6649346950d59
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

6649346950e3dvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6649346950e92
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
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voodoo47
It's not about that, it's about immersion.

6649346951194voodoo47

Re: SS2 Community Patch (SCP) Beta 5
66493469511e7
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
66493469513ba
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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