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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
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665be4e3c417dDeu sex

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c41e8
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
665be4e3c4540
Deu sex
Thank you!

 

665be4e3c4660ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c46b0
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
665be4e3c4900
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

665be4e3c49cfDeu sex

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c4a21
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

665be4e3c4b5dvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c4bb2
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

665be4e3c4dddZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c4e38
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

665be4e3c5154Deu sex

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c51ae
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

665be4e3c526fvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c52c4
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

665be4e3c5367ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c53b8
That's actually bad, because it means we haven't fixed it.

665be4e3c5487voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c54db
well it's not good, but better not good than us actually causing it. that would be a worse not good.

665be4e3c55aaZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c55fd
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

665be4e3c5696voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c56e3
yes I did, check the main crash topic.

665be4e3c576fZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c57bb
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

665be4e3c5c17sarge945

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c5c6e
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

665be4e3c5d72voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c5dc0
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

665be4e3c60a7sarge945

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c610b
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

665be4e3c61bavoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c6208
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

665be4e3c63fcsarge945

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c6462
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
665be4e3c6609
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

665be4e3c66d3voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c6729
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
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voodoo47
It's not about that, it's about immersion.

665be4e3c6a3avoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665be4e3c6a8a
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
665be4e3c6ba7
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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