666bfe9c2e24f

666bfe9c300fa
1 Guest is here.
 

Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
Page: « 1 ... 10 [11] 12 »
Read 26287 times  

666bfe9c30b57Deu sex

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c30bc1
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
666bfe9c30ffc
Deu sex
Thank you!

 

666bfe9c31135ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c3118d
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
666bfe9c3142d
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

666bfe9c314f9Deu sex

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c31554
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

666bfe9c31676voodoo47

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c316c2
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

666bfe9c31951ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c319a4
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

666bfe9c31be1Deu sex

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c31c42
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

666bfe9c31cecvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c31d37
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

666bfe9c31df3ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c31e3f
That's actually bad, because it means we haven't fixed it.

666bfe9c31f0bvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c31f66
well it's not good, but better not good than us actually causing it. that would be a worse not good.

666bfe9c32024ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c32070
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

666bfe9c320f7voodoo47

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c3214f
yes I did, check the main crash topic.

666bfe9c321d5ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c3221e
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

666bfe9c32638sarge945

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c3268c
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

666bfe9c327b0voodoo47

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c32809
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

666bfe9c32a6dsarge945

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c32acb
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

666bfe9c32b65voodoo47

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c32bb1
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

666bfe9c32dcasarge945

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c32e2e
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
666bfe9c32fac
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

666bfe9c3313cvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c3318a
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
666bfe9c333e7
voodoo47
It's not about that, it's about immersion.

666bfe9c3348fvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
666bfe9c334db
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
666bfe9c335dd
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
System: brakes on the decks 2,3,6,7.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666bfe9c34050