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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
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6648b5e74e417Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74e47f
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
6648b5e74e7ef
Deu sex
Thank you!

 

6648b5e74e92eZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74e997
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
6648b5e74ebbd
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

6648b5e74ec88Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74ecdf
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

6648b5e74ee0cvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74ee59
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

6648b5e74f03bZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74f090
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

6648b5e74f2a5Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74f2fb
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

6648b5e74f3davoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74f429
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

6648b5e74f4beZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74f509
That's actually bad, because it means we haven't fixed it.

6648b5e74f5cfvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74f63a
well it's not good, but better not good than us actually causing it. that would be a worse not good.

6648b5e74f6feZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74f749
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

6648b5e74f7cevoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74f822
yes I did, check the main crash topic.

6648b5e74f8a7ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74f8f1
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

6648b5e74fca1sarge945

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74fcf8
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

6648b5e74fe14voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b5e74fe61
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

6648b5e7500a3sarge945

Re: SS2 Community Patch (SCP) Beta 5
6648b5e7500f7
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

6648b5e750193voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b5e7501de
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

6648b5e7503b5sarge945

Re: SS2 Community Patch (SCP) Beta 5
6648b5e750409
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
6648b5e7505ae
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

6648b5e750675voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b5e7506c1
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
6648b5e7508fb
voodoo47
It's not about that, it's about immersion.

6648b5e7509a2voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b5e7509ed
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
6648b5e750ae5
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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