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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
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6648b0617d13bDeu sex

Re: SS2 Community Patch (SCP) Beta 5
6648b0617d1a2
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
6648b0617d4c2
Deu sex
Thank you!

 

6648b0617d5cfZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b0617d623
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
6648b0617d7f8
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

6648b0617d8b0Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6648b0617d916
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

6648b0617da52voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b0617daa3
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

6648b0617dcdcZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b0617dd38
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

6648b0617df07Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6648b0617df58
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

6648b0617dff7voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b0617e044
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

6648b0617e0d2ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b0617e11d
That's actually bad, because it means we haven't fixed it.

6648b0617e1efvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b0617e23f
well it's not good, but better not good than us actually causing it. that would be a worse not good.

6648b0617e2f4ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b0617e340
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

6648b0617e3c4voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b0617e419
yes I did, check the main crash topic.

6648b0617e4a4ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6648b0617e521
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

6648b0617e8f6sarge945

Re: SS2 Community Patch (SCP) Beta 5
6648b0617e9a1
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

6648b0617eaafvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b0617eb05
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

6648b0617edc9sarge945

Re: SS2 Community Patch (SCP) Beta 5
6648b0617ee21
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

6648b0617eebfvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b0617ef0f
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

6648b0617f0a7sarge945

Re: SS2 Community Patch (SCP) Beta 5
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yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
6648b0617f26f
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

6648b0617f343voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b0617f397
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
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voodoo47
It's not about that, it's about immersion.

6648b0617f635voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6648b0617f681
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
6648b0617f76e
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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