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SS2 Olfred's Fixed Objects
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SS2 Olfred's Fixed Objects
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OneofTheMany
#24
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02. May 2014, 16:37:47
Re: SS2 Olfred's fixed objects
6648b035f2fd6
I mean this
[dmm.jpg expired]
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voodoo47
#25
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02. May 2014, 17:01:27
Re: SS2 Olfred's fixed objects
6648b035f323e
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.
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OneofTheMany
#26
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02. May 2014, 17:02:11
Re: SS2 Olfred's fixed objects
6648b035f3355
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...
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voodoo47
#27
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02. May 2014, 17:09:50
Re: SS2 Olfred's fixed objects
6648b035f348c
not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.
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OneofTheMany
#28
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02. May 2014, 17:10:46
Re: SS2 Olfred's fixed objects
6648b035f359c
Oh, good.
But I'll keep your advice in mind.
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voodoo47
#29
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02. May 2014, 17:12:49
Re: SS2 Olfred's fixed objects
6648b035f36a2
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.
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OneofTheMany
#30
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02. May 2014, 17:14:10
Re: SS2 Olfred's fixed objects
6648b035f3780
Sounds good to me.
6648b035f3846
voodoo47
#31
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07. June 2014, 13:56:14
Re: SS2 Olfred's fixed objects
6648b035f389c
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
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Last Edit: 07. June 2014, 14:01:29 by voodoo47
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Primitive Primate
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Primitive Primate
#32
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07. June 2014, 14:58:52
Re: SS2 Olfred's fixed objects
6648b035f3992
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.
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ZylonBane
#33
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07. June 2014, 15:14:48
Re: SS2 Olfred's fixed objects
6648b035f3b17
Created, but not tested yet.
6648b035f3ba9
Primitive Primate
#34
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07. June 2014, 15:16:30
Re: SS2 Olfred's fixed objects
6648b035f3bfb
Roger that.
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voodoo47
#35
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08. June 2014, 18:21:23
Re: SS2 Olfred's fixed objects
6648b035f3cee
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.
6648b035f3d7b
Primitive Primate
#36
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08. June 2014, 19:01:22
Re: SS2 Olfred's fixed objects
6648b035f3def
Done aaand... done.
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System Shocked
#37
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16. July 2014, 08:48:18
Re: SS2 Olfred's fixed objects
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Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?
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voodoo47
#38
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16. July 2014, 08:52:01
Re: SS2 Olfred's fixed objects
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still need to fix something, but v08 will be uploaded soon, probably this week.
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Primitive Primate
#39
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16. July 2014, 08:53:07
Re: SS2 Olfred's fixed objects
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Shotgun vhot in this update perhaps?
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voodoo47
#40
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16. July 2014, 08:57:27
Re: SS2 Olfred's fixed objects
6648b035f41d2
why? it's useless without the extra (SCP) resources and modified gamesys.
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Primitive Primate
#41
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16. July 2014, 09:47:54
Re: SS2 Olfred's fixed objects
6648b0360006e
I didn't know that.
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voodoo47
#42
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16. July 2014, 19:03:42
Re: SS2 Olfred's fixed objects
6648b0360018b
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.
conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.
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Primitive Primate
#43
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16. July 2014, 19:29:11
Re: SS2 Olfred's fixed objects
6648b0360026d
I'm getting an unrecognized error in blue's 1.09
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voodoo47
#44
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16. July 2014, 19:33:18
Re: SS2 Olfred's fixed objects
6648b0360035b
no such problem here. make sure you have downloaded and extracted it properly.
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Primitive Primate
#45
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16. July 2014, 19:36:59
Re: SS2 Olfred's fixed objects
6648b0360043c
My bad. I made a folder and put the folder in it. Fixed now.
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voodoo47
#46
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07. August 2014, 23:12:47
Re: SS2 Olfred's fixed objects
6648b0360051b
added v08a with the proper wedge light.
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ZylonBane
#47
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05. September 2014, 03:34:36
Re: SS2 Olfred's fixed objects
6648b03600619
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
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Last Edit: 05. September 2014, 03:45:50 by ZylonBane
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