6648deee95a2e
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
28 Guests, 1 Member
fox
Home
Sign up
About
MOTHER
Search
Mobile
Page:
«
1
[
2
]
3
4
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Olfred's Fixed Objects
6648deee95fb0
1 Guest is here.
New topic
Reply
Topic:
SS2 Olfred's Fixed Objects
Page:
«
1
[
2
]
3
4
»
Read 162800 times
6648deee96650
OneofTheMany
#24
Report
Quote
Reply
02. May 2014, 16:37:47
Re: SS2 Olfred's fixed objects
6648deee966c6
I mean this
[dmm.jpg expired]
6648deee96895
voodoo47
#25
Report
Quote
Reply
02. May 2014, 17:01:27
Re: SS2 Olfred's fixed objects
6648deee968e9
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.
6648deee96992
OneofTheMany
#26
Report
Quote
Reply
02. May 2014, 17:02:11
Re: SS2 Olfred's fixed objects
6648deee969e2
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...
6648deee96a8c
voodoo47
#27
Report
Quote
Reply
02. May 2014, 17:09:50
Re: SS2 Olfred's fixed objects
6648deee96ad8
not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.
6648deee96b76
OneofTheMany
#28
Report
Quote
Reply
02. May 2014, 17:10:46
Re: SS2 Olfred's fixed objects
6648deee96bc2
Oh, good.
But I'll keep your advice in mind.
6648deee96c60
voodoo47
#29
Report
Quote
Reply
02. May 2014, 17:12:49
Re: SS2 Olfred's fixed objects
6648deee96cb0
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.
6648deee96d3c
OneofTheMany
#30
Report
Quote
Reply
02. May 2014, 17:14:10
Re: SS2 Olfred's fixed objects
6648deee96d89
Sounds good to me.
6648deee96e33
voodoo47
#31
Report
Quote
Reply
07. June 2014, 13:56:14
Re: SS2 Olfred's fixed objects
6648deee96e82
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
«
Last Edit: 07. June 2014, 14:01:29 by voodoo47
»
Acknowledged by:
Primitive Primate
6648deee96f3a
Primitive Primate
#32
Report
Quote
Reply
07. June 2014, 14:58:52
Re: SS2 Olfred's fixed objects
6648deee96f89
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.
6648deee970c4
ZylonBane
#33
Report
Quote
Reply
07. June 2014, 15:14:48
Re: SS2 Olfred's fixed objects
6648deee97115
Created, but not tested yet.
6648deee971a0
Primitive Primate
#34
Report
Quote
Reply
07. June 2014, 15:16:30
Re: SS2 Olfred's fixed objects
6648deee971eb
Roger that.
6648deee97280
voodoo47
#35
Report
Quote
Reply
08. June 2014, 18:21:23
Re: SS2 Olfred's fixed objects
6648deee972ce
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.
6648deee97352
Primitive Primate
#36
Report
Quote
Reply
08. June 2014, 19:01:22
Re: SS2 Olfred's fixed objects
6648deee9739f
Done aaand... done.
6648deee97436
System Shocked
#37
Report
Quote
Reply
16. July 2014, 08:48:18
Re: SS2 Olfred's fixed objects
6648deee97483
Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?
6648deee9751e
voodoo47
#38
Report
Quote
Reply
16. July 2014, 08:52:01
Re: SS2 Olfred's fixed objects
6648deee9756a
still need to fix something, but v08 will be uploaded soon, probably this week.
6648deee975f6
Primitive Primate
#39
Report
Quote
Reply
16. July 2014, 08:53:07
Re: SS2 Olfred's fixed objects
6648deee97641
Shotgun vhot in this update perhaps?
6648deee976cb
voodoo47
#40
Report
Quote
Reply
16. July 2014, 08:57:27
Re: SS2 Olfred's fixed objects
6648deee97716
why? it's useless without the extra (SCP) resources and modified gamesys.
6648deee97796
Primitive Primate
#41
Report
Quote
Reply
16. July 2014, 09:47:54
Re: SS2 Olfred's fixed objects
6648deee977ea
I didn't know that.
6648deee978a6
voodoo47
#42
Report
Quote
Reply
16. July 2014, 19:03:42
Re: SS2 Olfred's fixed objects
6648deee978f6
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.
conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.
6648deee97980
Primitive Primate
#43
Report
Quote
Reply
16. July 2014, 19:29:11
Re: SS2 Olfred's fixed objects
6648deee979cc
I'm getting an unrecognized error in blue's 1.09
6648deee97a57
voodoo47
#44
Report
Quote
Reply
16. July 2014, 19:33:18
Re: SS2 Olfred's fixed objects
6648deee97aa3
no such problem here. make sure you have downloaded and extracted it properly.
6648deee97b2a
Primitive Primate
#45
Report
Quote
Reply
16. July 2014, 19:36:59
Re: SS2 Olfred's fixed objects
6648deee97b79
My bad. I made a folder and put the folder in it. Fixed now.
6648deee97c02
voodoo47
#46
Report
Quote
Reply
07. August 2014, 23:12:47
Re: SS2 Olfred's fixed objects
6648deee97c51
added v08a with the proper wedge light.
6648deee97cff
ZylonBane
#47
Report
Quote
Reply
05. September 2014, 03:34:36
Re: SS2 Olfred's fixed objects
6648deee97d50
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
«
Last Edit: 05. September 2014, 03:45:50 by ZylonBane
»
Your name:
This box must be left blank:
How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
New topic
Reply
But wait, there's more!
Page:
«
1
[
2
]
3
4
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Olfred's Fixed Objects
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6648deee97e8b