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SS2 Olfred's Fixed Objects
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SS2 Olfred's Fixed Objects
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OneofTheMany
#24
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02. May 2014, 16:37:47
Re: SS2 Olfred's fixed objects
6648b723281b3
I mean this
[dmm.jpg expired]
6648b723283a0
voodoo47
#25
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02. May 2014, 17:01:27
Re: SS2 Olfred's fixed objects
6648b723283f3
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.
6648b72328494
OneofTheMany
#26
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02. May 2014, 17:02:11
Re: SS2 Olfred's fixed objects
6648b723284e1
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...
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voodoo47
#27
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02. May 2014, 17:09:50
Re: SS2 Olfred's fixed objects
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not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.
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OneofTheMany
#28
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02. May 2014, 17:10:46
Re: SS2 Olfred's fixed objects
6648b723286b6
Oh, good.
But I'll keep your advice in mind.
6648b72328760
voodoo47
#29
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02. May 2014, 17:12:49
Re: SS2 Olfred's fixed objects
6648b723287ad
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.
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OneofTheMany
#30
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02. May 2014, 17:14:10
Re: SS2 Olfred's fixed objects
6648b72328879
Sounds good to me.
6648b72328918
voodoo47
#31
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07. June 2014, 13:56:14
Re: SS2 Olfred's fixed objects
6648b7232896b
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
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Last Edit: 07. June 2014, 14:01:29 by voodoo47
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Primitive Primate
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Primitive Primate
#32
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07. June 2014, 14:58:52
Re: SS2 Olfred's fixed objects
6648b72328a69
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.
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ZylonBane
#33
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07. June 2014, 15:14:48
Re: SS2 Olfred's fixed objects
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Created, but not tested yet.
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Primitive Primate
#34
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07. June 2014, 15:16:30
Re: SS2 Olfred's fixed objects
6648b72328cb7
Roger that.
6648b72328d55
voodoo47
#35
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08. June 2014, 18:21:23
Re: SS2 Olfred's fixed objects
6648b72328da7
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.
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Primitive Primate
#36
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08. June 2014, 19:01:22
Re: SS2 Olfred's fixed objects
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Done aaand... done.
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System Shocked
#37
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16. July 2014, 08:48:18
Re: SS2 Olfred's fixed objects
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Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?
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voodoo47
#38
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16. July 2014, 08:52:01
Re: SS2 Olfred's fixed objects
6648b72329031
still need to fix something, but v08 will be uploaded soon, probably this week.
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Primitive Primate
#39
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16. July 2014, 08:53:07
Re: SS2 Olfred's fixed objects
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Shotgun vhot in this update perhaps?
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voodoo47
#40
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16. July 2014, 08:57:27
Re: SS2 Olfred's fixed objects
6648b723291dd
why? it's useless without the extra (SCP) resources and modified gamesys.
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Primitive Primate
#41
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16. July 2014, 09:47:54
Re: SS2 Olfred's fixed objects
6648b723292a4
I didn't know that.
6648b72329383
voodoo47
#42
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16. July 2014, 19:03:42
Re: SS2 Olfred's fixed objects
6648b723293d1
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.
conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.
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Primitive Primate
#43
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16. July 2014, 19:29:11
Re: SS2 Olfred's fixed objects
6648b723294a7
I'm getting an unrecognized error in blue's 1.09
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voodoo47
#44
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16. July 2014, 19:33:18
Re: SS2 Olfred's fixed objects
6648b72329583
no such problem here. make sure you have downloaded and extracted it properly.
6648b72329618
Primitive Primate
#45
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16. July 2014, 19:36:59
Re: SS2 Olfred's fixed objects
6648b72329670
My bad. I made a folder and put the folder in it. Fixed now.
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voodoo47
#46
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07. August 2014, 23:12:47
Re: SS2 Olfred's fixed objects
6648b72329752
added v08a with the proper wedge light.
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ZylonBane
#47
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05. September 2014, 03:34:36
Re: SS2 Olfred's fixed objects
6648b72329834
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
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Last Edit: 05. September 2014, 03:45:50 by ZylonBane
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