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Topic: SS2 Olfred's Fixed Objects
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66484ae0e0019OneofTheMany

Re: SS2 Olfred's fixed objects
66484ae0e0087
I mean this

[dmm.jpg expired]

66484ae0e0215voodoo47

Re: SS2 Olfred's fixed objects
66484ae0e026a
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.

66484ae0e030eOneofTheMany

Re: SS2 Olfred's fixed objects
66484ae0e035c
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...

66484ae0e0414voodoo47

Re: SS2 Olfred's fixed objects
66484ae0e0461
not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.

66484ae0e04eeOneofTheMany

Re: SS2 Olfred's fixed objects
66484ae0e053a
Oh, good. :) But I'll keep your advice in mind.

66484ae0e05cbvoodoo47

Re: SS2 Olfred's fixed objects
66484ae0e0617
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.

66484ae0e0691OneofTheMany

Re: SS2 Olfred's fixed objects
66484ae0e06db
Sounds good to me.

66484ae0e0765voodoo47

Re: SS2 Olfred's fixed objects
66484ae0e07b0
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
« Last Edit: 07. June 2014, 14:01:29 by voodoo47 »
Acknowledged by: Primitive Primate

66484ae0e083fPrimitive Primate

Re: SS2 Olfred's fixed objects
66484ae0e088b
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.

66484ae0e0977ZylonBane

Re: SS2 Olfred's fixed objects
66484ae0e09c3
Created, but not tested yet.

66484ae0e0a3fPrimitive Primate

Re: SS2 Olfred's fixed objects
66484ae0e0a89
Roger that.

66484ae0e0b17voodoo47

Re: SS2 Olfred's fixed objects
66484ae0e0b61
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.

66484ae0e0bd8Primitive Primate

Re: SS2 Olfred's fixed objects
66484ae0e0c23
Done aaand... done.

66484ae0e0cadSystem Shocked

Re: SS2 Olfred's fixed objects
66484ae0e0cf7
Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?

66484ae0e0d79voodoo47

Re: SS2 Olfred's fixed objects
66484ae0e0dc3
still need to fix something, but v08 will be uploaded soon, probably this week.

66484ae0e0e46Primitive Primate

Re: SS2 Olfred's fixed objects
66484ae0e0e90
Shotgun vhot in this update perhaps? ;)

66484ae0e0f0fvoodoo47

Re: SS2 Olfred's fixed objects
66484ae0e0f59
why? it's useless without the extra (SCP) resources and modified gamesys.

66484ae0e0fd1Primitive Primate

Re: SS2 Olfred's fixed objects
66484ae0e101a
I didn't know that.

66484ae0e10c7voodoo47

Re: SS2 Olfred's fixed objects
66484ae0e1112
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.

conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.

66484ae0e119bPrimitive Primate

Re: SS2 Olfred's fixed objects
66484ae0e11e7
I'm getting an unrecognized error in blue's 1.09

66484ae0e126evoodoo47

Re: SS2 Olfred's fixed objects
66484ae0e12b9
no such problem here. make sure you have downloaded and extracted it properly.

66484ae0e1341Primitive Primate

Re: SS2 Olfred's fixed objects
66484ae0e138f
My bad. I made a folder and put the folder in it. Fixed now.

66484ae0e140fvoodoo47

Re: SS2 Olfred's fixed objects
66484ae0e145a
added v08a with the proper wedge light.

66484ae0e14e2ZylonBane

Re: SS2 Olfred's fixed objects
66484ae0e152b
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
« Last Edit: 05. September 2014, 03:45:50 by ZylonBane »

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