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Topic: SS2 Olfred's Fixed Objects
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6648414045036OneofTheMany

Re: SS2 Olfred's fixed objects
66484140450b6
I mean this

[dmm.jpg expired]

66484140452d4voodoo47

Re: SS2 Olfred's fixed objects
6648414045353
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.

6648414045420OneofTheMany

Re: SS2 Olfred's fixed objects
6648414045472
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...

6648414045520voodoo47

Re: SS2 Olfred's fixed objects
664841404556e
not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.

66484140455feOneofTheMany

Re: SS2 Olfred's fixed objects
664841404564c
Oh, good. :) But I'll keep your advice in mind.

66484140456e7voodoo47

Re: SS2 Olfred's fixed objects
6648414045736
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.

66484140457d2OneofTheMany

Re: SS2 Olfred's fixed objects
6648414045823
Sounds good to me.

66484140458bdvoodoo47

Re: SS2 Olfred's fixed objects
664841404590b
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
« Last Edit: 07. June 2014, 14:01:29 by voodoo47 »
Acknowledged by: Primitive Primate

66484140459adPrimitive Primate

Re: SS2 Olfred's fixed objects
66484140459ff
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.

6648414045b0aZylonBane

Re: SS2 Olfred's fixed objects
6648414045b60
Created, but not tested yet.

6648414045beePrimitive Primate

Re: SS2 Olfred's fixed objects
6648414045c3e
Roger that.

6648414045cd8voodoo47

Re: SS2 Olfred's fixed objects
6648414045d26
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.

6648414045db5Primitive Primate

Re: SS2 Olfred's fixed objects
6648414045e08
Done aaand... done.

6648414045ec4System Shocked

Re: SS2 Olfred's fixed objects
6648414045f4a
Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?

664841404600evoodoo47

Re: SS2 Olfred's fixed objects
6648414046061
still need to fix something, but v08 will be uploaded soon, probably this week.

66484140460faPrimitive Primate

Re: SS2 Olfred's fixed objects
6648414046149
Shotgun vhot in this update perhaps? ;)

66484140461d6voodoo47

Re: SS2 Olfred's fixed objects
6648414046223
why? it's useless without the extra (SCP) resources and modified gamesys.

66484140462acPrimitive Primate

Re: SS2 Olfred's fixed objects
66484140462fe
I didn't know that.

6648414046401voodoo47

Re: SS2 Olfred's fixed objects
6648414046459
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.

conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.

66484140464f3Primitive Primate

Re: SS2 Olfred's fixed objects
6648414046546
I'm getting an unrecognized error in blue's 1.09

66484140465favoodoo47

Re: SS2 Olfred's fixed objects
664841404664c
no such problem here. make sure you have downloaded and extracted it properly.

66484140466d9Primitive Primate

Re: SS2 Olfred's fixed objects
6648414046726
My bad. I made a folder and put the folder in it. Fixed now.

66484140467b0voodoo47

Re: SS2 Olfred's fixed objects
66484140467fd
added v08a with the proper wedge light.

6648414046892ZylonBane

Re: SS2 Olfred's fixed objects
66484140468e1
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
« Last Edit: 05. September 2014, 03:45:50 by ZylonBane »

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