66485ab4c498a

66485ab4c4ebb
1 Guest is here.
 

Topic: SS2 Olfred's Fixed Objects
Page: « 1 [2] 3 4 »
Read 162545 times  

66485ab4c553aOneofTheMany

Re: SS2 Olfred's fixed objects
66485ab4c55b5
I mean this

[dmm.jpg expired]

66485ab4c57b7voodoo47

Re: SS2 Olfred's fixed objects
66485ab4c5813
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.

66485ab4c58bfOneofTheMany

Re: SS2 Olfred's fixed objects
66485ab4c590e
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...

66485ab4c59b7voodoo47

Re: SS2 Olfred's fixed objects
66485ab4c5a06
not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.

66485ab4c5a9dOneofTheMany

Re: SS2 Olfred's fixed objects
66485ab4c5af6
Oh, good. :) But I'll keep your advice in mind.

66485ab4c5baevoodoo47

Re: SS2 Olfred's fixed objects
66485ab4c5bff
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.

66485ab4c5c8bOneofTheMany

Re: SS2 Olfred's fixed objects
66485ab4c5cd8
Sounds good to me.

66485ab4c5d6bvoodoo47

Re: SS2 Olfred's fixed objects
66485ab4c5e04
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
« Last Edit: 07. June 2014, 14:01:29 by voodoo47 »
Acknowledged by: Primitive Primate

66485ab4c5ed8Primitive Primate

Re: SS2 Olfred's fixed objects
66485ab4c5f37
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.

66485ab4c6039ZylonBane

Re: SS2 Olfred's fixed objects
66485ab4c6086
Created, but not tested yet.

66485ab4c6108Primitive Primate

Re: SS2 Olfred's fixed objects
66485ab4c6154
Roger that.

66485ab4c61fdvoodoo47

Re: SS2 Olfred's fixed objects
66485ab4c624b
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.

66485ab4c62d9Primitive Primate

Re: SS2 Olfred's fixed objects
66485ab4c6327
Done aaand... done.

66485ab4c63bfSystem Shocked

Re: SS2 Olfred's fixed objects
66485ab4c640b
Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?

66485ab4c6495voodoo47

Re: SS2 Olfred's fixed objects
66485ab4c64e0
still need to fix something, but v08 will be uploaded soon, probably this week.

66485ab4c656bPrimitive Primate

Re: SS2 Olfred's fixed objects
66485ab4c65b7
Shotgun vhot in this update perhaps? ;)

66485ab4c664evoodoo47

Re: SS2 Olfred's fixed objects
66485ab4c6699
why? it's useless without the extra (SCP) resources and modified gamesys.

66485ab4c671aPrimitive Primate

Re: SS2 Olfred's fixed objects
66485ab4c6765
I didn't know that.

66485ab4c681fvoodoo47

Re: SS2 Olfred's fixed objects
66485ab4c686b
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.

conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.

66485ab4c68eePrimitive Primate

Re: SS2 Olfred's fixed objects
66485ab4c6939
I'm getting an unrecognized error in blue's 1.09

66485ab4c69d1voodoo47

Re: SS2 Olfred's fixed objects
66485ab4c6a26
no such problem here. make sure you have downloaded and extracted it properly.

66485ab4c6ab7Primitive Primate

Re: SS2 Olfred's fixed objects
66485ab4c6b04
My bad. I made a folder and put the folder in it. Fixed now.

66485ab4c6b8avoodoo47

Re: SS2 Olfred's fixed objects
66485ab4c6bd6
added v08a with the proper wedge light.

66485ab4c6c64ZylonBane

Re: SS2 Olfred's fixed objects
66485ab4c6caf
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
« Last Edit: 05. September 2014, 03:45:50 by ZylonBane »

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
"Right... So where are we going?" "To the CITY, sir!"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66485ab4c6e14