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Topic: SS2 Olfred's Fixed Objects
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664a6faa0eb91OneofTheMany

Re: SS2 Olfred's fixed objects
664a6faa0ebdb
I mean this

[dmm.jpg expired]

664a6faa0ee32voodoo47

Re: SS2 Olfred's fixed objects
664a6faa0eea1
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.

664a6faa0ef83OneofTheMany

Re: SS2 Olfred's fixed objects
664a6faa0efdb
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...

664a6faa0f095voodoo47

Re: SS2 Olfred's fixed objects
664a6faa0f0eb
not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.

664a6faa0f1a9OneofTheMany

Re: SS2 Olfred's fixed objects
664a6faa0f1fd
Oh, good. :) But I'll keep your advice in mind.

664a6faa0f2aevoodoo47

Re: SS2 Olfred's fixed objects
664a6faa0f304
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.

664a6faa0f391OneofTheMany

Re: SS2 Olfred's fixed objects
664a6faa0f3e0
Sounds good to me.

664a6faa0f492voodoo47

Re: SS2 Olfred's fixed objects
664a6faa0f4e6
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
« Last Edit: 07. June 2014, 14:01:29 by voodoo47 »
Acknowledged by: Primitive Primate

664a6faa0f597Primitive Primate

Re: SS2 Olfred's fixed objects
664a6faa0f5ed
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.

664a6faa0f714ZylonBane

Re: SS2 Olfred's fixed objects
664a6faa0f765
Created, but not tested yet.

664a6faa0f7ecPrimitive Primate

Re: SS2 Olfred's fixed objects
664a6faa0f83b
Roger that.

664a6faa0f8d3voodoo47

Re: SS2 Olfred's fixed objects
664a6faa0f921
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.

664a6faa0f9a6Primitive Primate

Re: SS2 Olfred's fixed objects
664a6faa0f9f3
Done aaand... done.

664a6faa0fa88System Shocked

Re: SS2 Olfred's fixed objects
664a6faa0fada
Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?

664a6faa0fb6avoodoo47

Re: SS2 Olfred's fixed objects
664a6faa0fbb8
still need to fix something, but v08 will be uploaded soon, probably this week.

664a6faa0fc52Primitive Primate

Re: SS2 Olfred's fixed objects
664a6faa0fca0
Shotgun vhot in this update perhaps? ;)

664a6faa0fd2dvoodoo47

Re: SS2 Olfred's fixed objects
664a6faa0fd7a
why? it's useless without the extra (SCP) resources and modified gamesys.

664a6faa0fdfdPrimitive Primate

Re: SS2 Olfred's fixed objects
664a6faa0fe4b
I didn't know that.

664a6faa0ff1dvoodoo47

Re: SS2 Olfred's fixed objects
664a6faa0ff72
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.

conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.

664a6faa10013Primitive Primate

Re: SS2 Olfred's fixed objects
664a6faa10063
I'm getting an unrecognized error in blue's 1.09

664a6faa10102voodoo47

Re: SS2 Olfred's fixed objects
664a6faa10156
no such problem here. make sure you have downloaded and extracted it properly.

664a6faa101f9Primitive Primate

Re: SS2 Olfred's fixed objects
664a6faa10249
My bad. I made a folder and put the folder in it. Fixed now.

664a6faa102davoodoo47

Re: SS2 Olfred's fixed objects
664a6faa1032a
added v08a with the proper wedge light.

664a6faa103eaZylonBane

Re: SS2 Olfred's fixed objects
664a6faa1044d
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
« Last Edit: 05. September 2014, 03:45:50 by ZylonBane »

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