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voodoo47
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SS2 Olfred's Fixed Objects
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SS2 Olfred's Fixed Objects
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OneofTheMany
#24
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02. May 2014, 16:37:47
Re: SS2 Olfred's fixed objects
664a6faa0ebdb
I mean this
[dmm.jpg expired]
664a6faa0ee32
voodoo47
#25
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02. May 2014, 17:01:27
Re: SS2 Olfred's fixed objects
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you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.
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OneofTheMany
#26
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02. May 2014, 17:02:11
Re: SS2 Olfred's fixed objects
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Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...
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voodoo47
#27
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02. May 2014, 17:09:50
Re: SS2 Olfred's fixed objects
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not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.
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OneofTheMany
#28
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02. May 2014, 17:10:46
Re: SS2 Olfred's fixed objects
664a6faa0f1fd
Oh, good.
But I'll keep your advice in mind.
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voodoo47
#29
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02. May 2014, 17:12:49
Re: SS2 Olfred's fixed objects
664a6faa0f304
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.
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OneofTheMany
#30
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02. May 2014, 17:14:10
Re: SS2 Olfred's fixed objects
664a6faa0f3e0
Sounds good to me.
664a6faa0f492
voodoo47
#31
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07. June 2014, 13:56:14
Re: SS2 Olfred's fixed objects
664a6faa0f4e6
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
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Last Edit: 07. June 2014, 14:01:29 by voodoo47
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Primitive Primate
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Primitive Primate
#32
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07. June 2014, 14:58:52
Re: SS2 Olfred's fixed objects
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What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.
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ZylonBane
#33
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07. June 2014, 15:14:48
Re: SS2 Olfred's fixed objects
664a6faa0f765
Created, but not tested yet.
664a6faa0f7ec
Primitive Primate
#34
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07. June 2014, 15:16:30
Re: SS2 Olfred's fixed objects
664a6faa0f83b
Roger that.
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voodoo47
#35
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08. June 2014, 18:21:23
Re: SS2 Olfred's fixed objects
664a6faa0f921
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.
664a6faa0f9a6
Primitive Primate
#36
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08. June 2014, 19:01:22
Re: SS2 Olfred's fixed objects
664a6faa0f9f3
Done aaand... done.
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System Shocked
#37
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16. July 2014, 08:48:18
Re: SS2 Olfred's fixed objects
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Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?
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voodoo47
#38
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16. July 2014, 08:52:01
Re: SS2 Olfred's fixed objects
664a6faa0fbb8
still need to fix something, but v08 will be uploaded soon, probably this week.
664a6faa0fc52
Primitive Primate
#39
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16. July 2014, 08:53:07
Re: SS2 Olfred's fixed objects
664a6faa0fca0
Shotgun vhot in this update perhaps?
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voodoo47
#40
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16. July 2014, 08:57:27
Re: SS2 Olfred's fixed objects
664a6faa0fd7a
why? it's useless without the extra (SCP) resources and modified gamesys.
664a6faa0fdfd
Primitive Primate
#41
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16. July 2014, 09:47:54
Re: SS2 Olfred's fixed objects
664a6faa0fe4b
I didn't know that.
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voodoo47
#42
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16. July 2014, 19:03:42
Re: SS2 Olfred's fixed objects
664a6faa0ff72
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.
conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.
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Primitive Primate
#43
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16. July 2014, 19:29:11
Re: SS2 Olfred's fixed objects
664a6faa10063
I'm getting an unrecognized error in blue's 1.09
664a6faa10102
voodoo47
#44
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16. July 2014, 19:33:18
Re: SS2 Olfred's fixed objects
664a6faa10156
no such problem here. make sure you have downloaded and extracted it properly.
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Primitive Primate
#45
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16. July 2014, 19:36:59
Re: SS2 Olfred's fixed objects
664a6faa10249
My bad. I made a folder and put the folder in it. Fixed now.
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voodoo47
#46
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07. August 2014, 23:12:47
Re: SS2 Olfred's fixed objects
664a6faa1032a
added v08a with the proper wedge light.
664a6faa103ea
ZylonBane
#47
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05. September 2014, 03:34:36
Re: SS2 Olfred's fixed objects
664a6faa1044d
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
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Last Edit: 05. September 2014, 03:45:50 by ZylonBane
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