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SS2 Olfred's Fixed Objects
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SS2 Olfred's Fixed Objects
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OneofTheMany
#24
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02. May 2014, 16:37:47
Re: SS2 Olfred's fixed objects
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I mean this
[dmm.jpg expired]
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voodoo47
#25
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02. May 2014, 17:01:27
Re: SS2 Olfred's fixed objects
6649300eb60ec
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.
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OneofTheMany
#26
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02. May 2014, 17:02:11
Re: SS2 Olfred's fixed objects
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Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...
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voodoo47
#27
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02. May 2014, 17:09:50
Re: SS2 Olfred's fixed objects
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not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.
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OneofTheMany
#28
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02. May 2014, 17:10:46
Re: SS2 Olfred's fixed objects
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Oh, good.
But I'll keep your advice in mind.
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voodoo47
#29
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02. May 2014, 17:12:49
Re: SS2 Olfred's fixed objects
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a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.
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OneofTheMany
#30
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02. May 2014, 17:14:10
Re: SS2 Olfred's fixed objects
6649300eb6680
Sounds good to me.
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voodoo47
#31
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07. June 2014, 13:56:14
Re: SS2 Olfred's fixed objects
6649300eb6779
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
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Last Edit: 07. June 2014, 14:01:29 by voodoo47
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Primitive Primate
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Primitive Primate
#32
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07. June 2014, 14:58:52
Re: SS2 Olfred's fixed objects
6649300eb6872
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.
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ZylonBane
#33
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07. June 2014, 15:14:48
Re: SS2 Olfred's fixed objects
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Created, but not tested yet.
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Primitive Primate
#34
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07. June 2014, 15:16:30
Re: SS2 Olfred's fixed objects
6649300eb6ab3
Roger that.
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voodoo47
#35
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08. June 2014, 18:21:23
Re: SS2 Olfred's fixed objects
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07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.
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Primitive Primate
#36
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08. June 2014, 19:01:22
Re: SS2 Olfred's fixed objects
6649300eb6cb6
Done aaand... done.
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System Shocked
#37
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16. July 2014, 08:48:18
Re: SS2 Olfred's fixed objects
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Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?
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voodoo47
#38
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16. July 2014, 08:52:01
Re: SS2 Olfred's fixed objects
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still need to fix something, but v08 will be uploaded soon, probably this week.
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Primitive Primate
#39
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16. July 2014, 08:53:07
Re: SS2 Olfred's fixed objects
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Shotgun vhot in this update perhaps?
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voodoo47
#40
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16. July 2014, 08:57:27
Re: SS2 Olfred's fixed objects
6649300eb70a9
why? it's useless without the extra (SCP) resources and modified gamesys.
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Primitive Primate
#41
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16. July 2014, 09:47:54
Re: SS2 Olfred's fixed objects
6649300eb7956
I didn't know that.
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voodoo47
#42
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16. July 2014, 19:03:42
Re: SS2 Olfred's fixed objects
6649300eb7aa5
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.
conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.
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Primitive Primate
#43
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16. July 2014, 19:29:11
Re: SS2 Olfred's fixed objects
6649300eb7b8c
I'm getting an unrecognized error in blue's 1.09
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voodoo47
#44
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16. July 2014, 19:33:18
Re: SS2 Olfred's fixed objects
6649300eb7c65
no such problem here. make sure you have downloaded and extracted it properly.
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Primitive Primate
#45
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16. July 2014, 19:36:59
Re: SS2 Olfred's fixed objects
6649300eb7d36
My bad. I made a folder and put the folder in it. Fixed now.
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voodoo47
#46
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07. August 2014, 23:12:47
Re: SS2 Olfred's fixed objects
6649300eb7e04
added v08a with the proper wedge light.
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ZylonBane
#47
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05. September 2014, 03:34:36
Re: SS2 Olfred's fixed objects
6649300eb7edd
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
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Last Edit: 05. September 2014, 03:45:50 by ZylonBane
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