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SS2 Olfred's Fixed Objects
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SS2 Olfred's Fixed Objects
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OneofTheMany
#24
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02. May 2014, 16:37:47
Re: SS2 Olfred's fixed objects
664945a95d7a0
I mean this
[dmm.jpg expired]
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voodoo47
#25
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02. May 2014, 17:01:27
Re: SS2 Olfred's fixed objects
664945a95da16
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.
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OneofTheMany
#26
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02. May 2014, 17:02:11
Re: SS2 Olfred's fixed objects
664945a95db11
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...
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voodoo47
#27
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02. May 2014, 17:09:50
Re: SS2 Olfred's fixed objects
664945a95dc1b
not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.
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OneofTheMany
#28
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02. May 2014, 17:10:46
Re: SS2 Olfred's fixed objects
664945a95dd08
Oh, good.
But I'll keep your advice in mind.
664945a95ddb3
voodoo47
#29
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02. May 2014, 17:12:49
Re: SS2 Olfred's fixed objects
664945a95de1c
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.
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OneofTheMany
#30
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02. May 2014, 17:14:10
Re: SS2 Olfred's fixed objects
664945a95def0
Sounds good to me.
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voodoo47
#31
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07. June 2014, 13:56:14
Re: SS2 Olfred's fixed objects
664945a95dfcf
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
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Last Edit: 07. June 2014, 14:01:29 by voodoo47
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Primitive Primate
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Primitive Primate
#32
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07. June 2014, 14:58:52
Re: SS2 Olfred's fixed objects
664945a95e0d0
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.
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ZylonBane
#33
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07. June 2014, 15:14:48
Re: SS2 Olfred's fixed objects
664945a95e23a
Created, but not tested yet.
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Primitive Primate
#34
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07. June 2014, 15:16:30
Re: SS2 Olfred's fixed objects
664945a95e32e
Roger that.
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voodoo47
#35
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08. June 2014, 18:21:23
Re: SS2 Olfred's fixed objects
664945a95e428
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.
664945a95e4c1
Primitive Primate
#36
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08. June 2014, 19:01:22
Re: SS2 Olfred's fixed objects
664945a95e569
Done aaand... done.
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System Shocked
#37
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16. July 2014, 08:48:18
Re: SS2 Olfred's fixed objects
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Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?
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voodoo47
#38
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16. July 2014, 08:52:01
Re: SS2 Olfred's fixed objects
664945a95e768
still need to fix something, but v08 will be uploaded soon, probably this week.
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Primitive Primate
#39
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16. July 2014, 08:53:07
Re: SS2 Olfred's fixed objects
664945a95e853
Shotgun vhot in this update perhaps?
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voodoo47
#40
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16. July 2014, 08:57:27
Re: SS2 Olfred's fixed objects
664945a95e940
why? it's useless without the extra (SCP) resources and modified gamesys.
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Primitive Primate
#41
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16. July 2014, 09:47:54
Re: SS2 Olfred's fixed objects
664945a95ea24
I didn't know that.
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voodoo47
#42
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16. July 2014, 19:03:42
Re: SS2 Olfred's fixed objects
664945a95eb34
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.
conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.
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Primitive Primate
#43
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16. July 2014, 19:29:11
Re: SS2 Olfred's fixed objects
664945a95ec26
I'm getting an unrecognized error in blue's 1.09
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voodoo47
#44
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16. July 2014, 19:33:18
Re: SS2 Olfred's fixed objects
664945a95ed08
no such problem here. make sure you have downloaded and extracted it properly.
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Primitive Primate
#45
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16. July 2014, 19:36:59
Re: SS2 Olfred's fixed objects
664945a95edf4
My bad. I made a folder and put the folder in it. Fixed now.
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voodoo47
#46
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07. August 2014, 23:12:47
Re: SS2 Olfred's fixed objects
664945a95eec6
added v08a with the proper wedge light.
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ZylonBane
#47
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05. September 2014, 03:34:36
Re: SS2 Olfred's fixed objects
664945a95efa6
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
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Last Edit: 05. September 2014, 03:45:50 by ZylonBane
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