6648d233ebdf1

6648d233ec302
1 Guest is here.
 

Topic: SS2 Olfred's Fixed Objects
Page: « 1 2 [3] 4 »
Read 162761 times  

6648d233ecacdvoodoo47

Re: SS2 Olfred's fixed objects
6648d233ecb36
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

6648d233ecc6bZylonBane

Re: SS2 Olfred's fixed objects
6648d233eccc3
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

6648d233ecd8avoodoo47

Re: SS2 Olfred's fixed objects
6648d233ecdde
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

6648d233ece6cvoodoo47

Re: SS2 Olfred's fixed objects
6648d233ecebc
09 is up, dl count +4914.
Acknowledged by: Kolya

6648d233ed22cvoodoo47

Re: SS2 Olfred's fixed objects
6648d233ed281
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

6648d233ed337voodoo47

Re: SS2 Olfred's fixed objects
6648d233ed385
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

6648d233ed4b2System Shocked

Re: SS2 Olfred's fixed objects
6648d233ed500
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

6648d233ed5a3voodoo47

Re: SS2 Olfred's fixed objects
6648d233ed5f6
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

6648d233ed692ZylonBane

Re: SS2 Olfred's fixed objects
6648d233ed6f4
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

6648d233ed7a1voodoo47

Re: SS2 Olfred's fixed objects
6648d233ed7f5
it is in the last public package though - must have forgotten to add it to the readme.

6648d233ed8beZylonBane

Re: SS2 Olfred's fixed objects
6648d233ed90b
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

6648d233ed9c3voodoo47

Re: SS2 Olfred's fixed objects
6648d233eda12
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

6648d233eda99voodoo47

Re: SS2 Olfred's fixed objects
6648d233edae7
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
6648d233edf99
Can you edit download numbers now?

6648d233ee069voodoo47

6648d233ee2c9Roarkes

Re: SS2 Olfred's fixed objects
6648d233ee319
Where this gets installed to ?

6648d233ee3f6voodoo47

Re: SS2 Olfred's fixed objects
6648d233ee446
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

6648d233ee4f0Roarkes

Re: SS2 Olfred's fixed objects
6648d233ee53e
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
6648d233ee631
Uhm, just read the guide he linked to.

6648d233ee6eavoodoo47

Re: SS2 Olfred's fixed objects
6648d233ee737
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

6648d233ee7c7ZylonBane

Re: SS2 Olfred's fixed objects
6648d233ee81a
Added the cans, barrels, and broken conduit?

6648d233ee8b7voodoo47

Re: SS2 Olfred's fixed objects
6648d233ee904
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
6648d233eef2e
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
Haven't you done that before? Don't do that.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648d233ef065