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Topic: SS2 Olfred's Fixed Objects
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Read 164619 times  

665b8cbddd690voodoo47

Re: SS2 Olfred's fixed objects
665b8cbddd6f7
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b8cbddd81cZylonBane

Re: SS2 Olfred's fixed objects
665b8cbddd875
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b8cbddd932voodoo47

Re: SS2 Olfred's fixed objects
665b8cbddd980
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b8cbddda0avoodoo47

Re: SS2 Olfred's fixed objects
665b8cbddda55
09 is up, dl count +4914.
Acknowledged by: Kolya

665b8cbdddd37voodoo47

Re: SS2 Olfred's fixed objects
665b8cbdddd88
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b8cbddde29voodoo47

Re: SS2 Olfred's fixed objects
665b8cbddde76
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b8cbdddf97System Shocked

Re: SS2 Olfred's fixed objects
665b8cbdddfe4
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b8cbdde084voodoo47

Re: SS2 Olfred's fixed objects
665b8cbdde0d2
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b8cbdde16dZylonBane

Re: SS2 Olfred's fixed objects
665b8cbdde1ba
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b8cbdde24avoodoo47

Re: SS2 Olfred's fixed objects
665b8cbdde295
it is in the last public package though - must have forgotten to add it to the readme.

665b8cbdde351ZylonBane

Re: SS2 Olfred's fixed objects
665b8cbdde39d
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b8cbdde445voodoo47

Re: SS2 Olfred's fixed objects
665b8cbdde490
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b8cbdde597voodoo47

Re: SS2 Olfred's fixed objects
665b8cbdde5e8
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b8cbdde92e
Can you edit download numbers now?

665b8cbdde9d8voodoo47

665b8cbddec08Roarkes

Re: SS2 Olfred's fixed objects
665b8cbddec55
Where this gets installed to ?

665b8cbdded1fvoodoo47

Re: SS2 Olfred's fixed objects
665b8cbdded7b
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b8cbddee15Roarkes

Re: SS2 Olfred's fixed objects
665b8cbddee67
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b8cbddefc0
Uhm, just read the guide he linked to.

665b8cbddf06avoodoo47

Re: SS2 Olfred's fixed objects
665b8cbddf0b8
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b8cbddf148ZylonBane

Re: SS2 Olfred's fixed objects
665b8cbddf195
Added the cans, barrels, and broken conduit?

665b8cbddf231voodoo47

Re: SS2 Olfred's fixed objects
665b8cbddf27d
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b8cbddf7f0
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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