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Topic: SS2 Olfred's Fixed Objects
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Read 164596 times  

665b71e07d7fdvoodoo47

Re: SS2 Olfred's fixed objects
665b71e07d86e
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b71e07d9bdZylonBane

Re: SS2 Olfred's fixed objects
665b71e07da94
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b71e07db75voodoo47

Re: SS2 Olfred's fixed objects
665b71e07dc05
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b71e07dc97voodoo47

Re: SS2 Olfred's fixed objects
665b71e07dce4
09 is up, dl count +4914.
Acknowledged by: Kolya

665b71e07dfa4voodoo47

Re: SS2 Olfred's fixed objects
665b71e07dff4
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b71e07e0a7voodoo47

Re: SS2 Olfred's fixed objects
665b71e07e0f4
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b71e07e22eSystem Shocked

Re: SS2 Olfred's fixed objects
665b71e07e27e
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b71e07e322voodoo47

Re: SS2 Olfred's fixed objects
665b71e07e36e
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b71e07e402ZylonBane

Re: SS2 Olfred's fixed objects
665b71e07e455
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b71e07e4eevoodoo47

Re: SS2 Olfred's fixed objects
665b71e07e53a
it is in the last public package though - must have forgotten to add it to the readme.

665b71e07e605ZylonBane

Re: SS2 Olfred's fixed objects
665b71e07e653
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b71e07e71fvoodoo47

Re: SS2 Olfred's fixed objects
665b71e07e76d
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b71e07e7f3voodoo47

Re: SS2 Olfred's fixed objects
665b71e07e845
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b71e07ec32
Can you edit download numbers now?

665b71e07ecd6voodoo47

665b71e07ef54Roarkes

Re: SS2 Olfred's fixed objects
665b71e07efa7
Where this gets installed to ?

665b71e07f0a3voodoo47

Re: SS2 Olfred's fixed objects
665b71e07f0fd
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b71e07f19fRoarkes

Re: SS2 Olfred's fixed objects
665b71e07f1ed
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b71e07f2dc
Uhm, just read the guide he linked to.

665b71e07f3a2voodoo47

Re: SS2 Olfred's fixed objects
665b71e07f3f7
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b71e07f4a5ZylonBane

Re: SS2 Olfred's fixed objects
665b71e07f4f4
Added the cans, barrels, and broken conduit?

665b71e07f5c2voodoo47

Re: SS2 Olfred's fixed objects
665b71e07f618
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b71e07fb39
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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