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Topic: SS2 Olfred's Fixed Objects
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665b9bf66880dvoodoo47

Re: SS2 Olfred's fixed objects
665b9bf668890
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b9bf6689adZylonBane

Re: SS2 Olfred's fixed objects
665b9bf668a04
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b9bf668ab2voodoo47

Re: SS2 Olfred's fixed objects
665b9bf668b01
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b9bf668b9bvoodoo47

Re: SS2 Olfred's fixed objects
665b9bf668bec
09 is up, dl count +4914.
Acknowledged by: Kolya

665b9bf668f1bvoodoo47

Re: SS2 Olfred's fixed objects
665b9bf668f77
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b9bf669042voodoo47

Re: SS2 Olfred's fixed objects
665b9bf669095
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b9bf6691e3System Shocked

Re: SS2 Olfred's fixed objects
665b9bf66929b
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b9bf669386voodoo47

Re: SS2 Olfred's fixed objects
665b9bf6693da
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b9bf669478ZylonBane

Re: SS2 Olfred's fixed objects
665b9bf6694c6
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b9bf66955dvoodoo47

Re: SS2 Olfred's fixed objects
665b9bf6695ac
it is in the last public package though - must have forgotten to add it to the readme.

665b9bf669671ZylonBane

Re: SS2 Olfred's fixed objects
665b9bf6696bd
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b9bf66976dvoodoo47

Re: SS2 Olfred's fixed objects
665b9bf6697bb
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b9bf66981fvoodoo47

Re: SS2 Olfred's fixed objects
665b9bf66986c
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b9bf669bc9
Can you edit download numbers now?

665b9bf669c5evoodoo47

665b9bf669e88Roarkes

Re: SS2 Olfred's fixed objects
665b9bf669ed5
Where this gets installed to ?

665b9bf669fafvoodoo47

Re: SS2 Olfred's fixed objects
665b9bf669ffd
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b9bf66a0a0Roarkes

Re: SS2 Olfred's fixed objects
665b9bf66a0f2
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b9bf66a233
Uhm, just read the guide he linked to.

665b9bf66a2f9voodoo47

Re: SS2 Olfred's fixed objects
665b9bf66a34b
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b9bf66a3deZylonBane

Re: SS2 Olfred's fixed objects
665b9bf66a42b
Added the cans, barrels, and broken conduit?

665b9bf66a4cfvoodoo47

Re: SS2 Olfred's fixed objects
665b9bf66a525
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b9bf66aa4b
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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