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Topic: SS2 Olfred's Fixed Objects
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665b6f9623778voodoo47

Re: SS2 Olfred's fixed objects
665b6f96237df
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b6f9623915ZylonBane

Re: SS2 Olfred's fixed objects
665b6f962396e
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b6f9623a14voodoo47

Re: SS2 Olfred's fixed objects
665b6f9623a60
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b6f9623ae5voodoo47

Re: SS2 Olfred's fixed objects
665b6f9623b30
09 is up, dl count +4914.
Acknowledged by: Kolya

665b6f9623ecdvoodoo47

Re: SS2 Olfred's fixed objects
665b6f9623f22
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b6f9623fd7voodoo47

Re: SS2 Olfred's fixed objects
665b6f962402f
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b6f962419eSystem Shocked

Re: SS2 Olfred's fixed objects
665b6f96241f7
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b6f96242c8voodoo47

Re: SS2 Olfred's fixed objects
665b6f9624320
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b6f96243c4ZylonBane

Re: SS2 Olfred's fixed objects
665b6f9624411
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b6f96244a2voodoo47

Re: SS2 Olfred's fixed objects
665b6f96244ef
it is in the last public package though - must have forgotten to add it to the readme.

665b6f96245ccZylonBane

Re: SS2 Olfred's fixed objects
665b6f9624624
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b6f96246f5voodoo47

Re: SS2 Olfred's fixed objects
665b6f9624744
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b6f96247cdvoodoo47

Re: SS2 Olfred's fixed objects
665b6f9624819
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b6f9624b8b
Can you edit download numbers now?

665b6f9624ca6voodoo47

665b6f9624f6fRoarkes

Re: SS2 Olfred's fixed objects
665b6f9624fc7
Where this gets installed to ?

665b6f96250b6voodoo47

Re: SS2 Olfred's fixed objects
665b6f9625113
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b6f96251d3Roarkes

Re: SS2 Olfred's fixed objects
665b6f9625225
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b6f9625328
Uhm, just read the guide he linked to.

665b6f96253c8voodoo47

Re: SS2 Olfred's fixed objects
665b6f9625414
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b6f962549bZylonBane

Re: SS2 Olfred's fixed objects
665b6f96254e6
Added the cans, barrels, and broken conduit?

665b6f962557fvoodoo47

Re: SS2 Olfred's fixed objects
665b6f96255d0
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b6f9625b1c
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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