665b95d70151c

665b95d702021
2 Guests are here.
 

Topic: SS2 Olfred's Fixed Objects
Page: « 1 2 [3] 4 »
Read 164631 times  

665b95d7027d5voodoo47

Re: SS2 Olfred's fixed objects
665b95d702846
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b95d7029e6ZylonBane

Re: SS2 Olfred's fixed objects
665b95d702a44
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b95d702b09voodoo47

Re: SS2 Olfred's fixed objects
665b95d702b58
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b95d702bdfvoodoo47

Re: SS2 Olfred's fixed objects
665b95d702c2b
09 is up, dl count +4914.
Acknowledged by: Kolya

665b95d702f68voodoo47

Re: SS2 Olfred's fixed objects
665b95d702fcd
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b95d703073voodoo47

Re: SS2 Olfred's fixed objects
665b95d7030bf
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b95d7031d5System Shocked

Re: SS2 Olfred's fixed objects
665b95d703222
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b95d7032c3voodoo47

Re: SS2 Olfred's fixed objects
665b95d703310
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b95d7033aaZylonBane

Re: SS2 Olfred's fixed objects
665b95d7033fc
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b95d703494voodoo47

Re: SS2 Olfred's fixed objects
665b95d7034df
it is in the last public package though - must have forgotten to add it to the readme.

665b95d70359bZylonBane

Re: SS2 Olfred's fixed objects
665b95d7035e6
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b95d703691voodoo47

Re: SS2 Olfred's fixed objects
665b95d7036e1
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b95d703769voodoo47

Re: SS2 Olfred's fixed objects
665b95d7037b4
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b95d703b9e
Can you edit download numbers now?

665b95d703c29voodoo47

665b95d703e5cRoarkes

Re: SS2 Olfred's fixed objects
665b95d703eaa
Where this gets installed to ?

665b95d703f82voodoo47

Re: SS2 Olfred's fixed objects
665b95d703fd0
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b95d704074Roarkes

Re: SS2 Olfred's fixed objects
665b95d7040c3
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b95d7041a2
Uhm, just read the guide he linked to.

665b95d70423dvoodoo47

Re: SS2 Olfred's fixed objects
665b95d704288
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b95d70430cZylonBane

Re: SS2 Olfred's fixed objects
665b95d70435b
Added the cans, barrels, and broken conduit?

665b95d7043f6voodoo47

Re: SS2 Olfred's fixed objects
665b95d704461
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b95d704acb
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

Your name:
This box must be left blank:

What does the U.N.N start with?:
2 Guests are here.
These were the last words written on the stone tablet.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b95d704c0d