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Topic: SS2 Olfred's Fixed Objects
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665b71d6f2748voodoo47

Re: SS2 Olfred's fixed objects
665b71d6f27c6
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b71d6f298cZylonBane

Re: SS2 Olfred's fixed objects
665b71d6f29ed
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b71d6f2ac7voodoo47

Re: SS2 Olfred's fixed objects
665b71d6f2b19
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b71d6f2bbdvoodoo47

Re: SS2 Olfred's fixed objects
665b71d6f2c0c
09 is up, dl count +4914.
Acknowledged by: Kolya

665b71d6f3054voodoo47

Re: SS2 Olfred's fixed objects
665b71d6f30b0
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b71d6f3171voodoo47

Re: SS2 Olfred's fixed objects
665b71d6f31bf
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b71d6f32f6System Shocked

Re: SS2 Olfred's fixed objects
665b71d6f3345
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b71d6f33fevoodoo47

Re: SS2 Olfred's fixed objects
665b71d6f344d
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b71d6f34f3ZylonBane

Re: SS2 Olfred's fixed objects
665b71d6f3546
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b71d6f35f1voodoo47

Re: SS2 Olfred's fixed objects
665b71d6f3642
it is in the last public package though - must have forgotten to add it to the readme.

665b71d6f371fZylonBane

Re: SS2 Olfred's fixed objects
665b71d6f3771
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b71d6f382cvoodoo47

Re: SS2 Olfred's fixed objects
665b71d6f387a
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b71d6f38fevoodoo47

Re: SS2 Olfred's fixed objects
665b71d6f3948
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b71d6f3da6
Can you edit download numbers now?

665b71d6f3e48voodoo47

665b71d6f4090Roarkes

Re: SS2 Olfred's fixed objects
665b71d6f40dd
Where this gets installed to ?

665b71d6f41fdvoodoo47

Re: SS2 Olfred's fixed objects
665b71d700015
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b71d7000f5Roarkes

Re: SS2 Olfred's fixed objects
665b71d700150
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b71d70023d
Uhm, just read the guide he linked to.

665b71d7002f6voodoo47

Re: SS2 Olfred's fixed objects
665b71d700354
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b71d7003f2ZylonBane

Re: SS2 Olfred's fixed objects
665b71d700440
Added the cans, barrels, and broken conduit?

665b71d7004e2voodoo47

Re: SS2 Olfred's fixed objects
665b71d700540
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b71d700c86
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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