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Topic: SS2 Olfred's Fixed Objects
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Read 162613 times  

66488603e63b3voodoo47

Re: SS2 Olfred's fixed objects
66488603e641e
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

66488603e6550ZylonBane

Re: SS2 Olfred's fixed objects
66488603e65a7
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

66488603e6661voodoo47

Re: SS2 Olfred's fixed objects
66488603e66b8
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

66488603e6748voodoo47

Re: SS2 Olfred's fixed objects
66488603e6797
09 is up, dl count +4914.
Acknowledged by: Kolya

66488603e6b91voodoo47

Re: SS2 Olfred's fixed objects
66488603e6bf5
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

66488603e6cbfvoodoo47

Re: SS2 Olfred's fixed objects
66488603e6d0e
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

66488603e6e36System Shocked

Re: SS2 Olfred's fixed objects
66488603e6e86
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

66488603e6f2dvoodoo47

Re: SS2 Olfred's fixed objects
66488603e6f7b
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

66488603e7018ZylonBane

Re: SS2 Olfred's fixed objects
66488603e7067
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

66488603e70fcvoodoo47

Re: SS2 Olfred's fixed objects
66488603e7148
it is in the last public package though - must have forgotten to add it to the readme.

66488603e725aZylonBane

Re: SS2 Olfred's fixed objects
66488603e72ad
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

66488603e7383voodoo47

Re: SS2 Olfred's fixed objects
66488603e73db
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

66488603e747evoodoo47

Re: SS2 Olfred's fixed objects
66488603e74d1
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
66488603e7933
Can you edit download numbers now?

66488603e79favoodoo47

66488603e7c51Roarkes

Re: SS2 Olfred's fixed objects
66488603e7ca3
Where this gets installed to ?

66488603e7d90voodoo47

Re: SS2 Olfred's fixed objects
66488603e7ddf
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

66488603e7e81Roarkes

Re: SS2 Olfred's fixed objects
66488603e7ecf
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
66488603e7fa9
Uhm, just read the guide he linked to.

66488603e8052voodoo47

Re: SS2 Olfred's fixed objects
66488603e80a1
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

66488603e8139ZylonBane

Re: SS2 Olfred's fixed objects
66488603e81b1
Added the cans, barrels, and broken conduit?

66488603e8265voodoo47

Re: SS2 Olfred's fixed objects
66488603e82b7
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
66488603e889e
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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