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Topic: SS2 Olfred's Fixed Objects
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Read 162431 times  

6648156fbd9f1voodoo47

Re: SS2 Olfred's fixed objects
6648156fbda61
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

6648156fbdb80ZylonBane

Re: SS2 Olfred's fixed objects
6648156fbdbd5
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

6648156fbdc8avoodoo47

Re: SS2 Olfred's fixed objects
6648156fbdcd7
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

6648156fbdd5dvoodoo47

Re: SS2 Olfred's fixed objects
6648156fbdda9
09 is up, dl count +4914.
Acknowledged by: Kolya

6648156fbe142voodoo47

Re: SS2 Olfred's fixed objects
6648156fbe1a5
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

6648156fbe287voodoo47

Re: SS2 Olfred's fixed objects
6648156fbe2e6
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

6648156fbe467System Shocked

Re: SS2 Olfred's fixed objects
6648156fbe4ba
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

6648156fbe56cvoodoo47

Re: SS2 Olfred's fixed objects
6648156fbe5be
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

6648156fbe659ZylonBane

Re: SS2 Olfred's fixed objects
6648156fbe6a7
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

6648156fbe736voodoo47

Re: SS2 Olfred's fixed objects
6648156fbe781
it is in the last public package though - must have forgotten to add it to the readme.

6648156fbe842ZylonBane

Re: SS2 Olfred's fixed objects
6648156fbe88f
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

6648156fbe95bvoodoo47

Re: SS2 Olfred's fixed objects
6648156fbe9b8
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

6648156fbea4fvoodoo47

Re: SS2 Olfred's fixed objects
6648156fbeaa0
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
6648156fbeec3
Can you edit download numbers now?

6648156fbef57voodoo47

6648156fbf19aRoarkes

Re: SS2 Olfred's fixed objects
6648156fbf1ef
Where this gets installed to ?

6648156fbf2c3voodoo47

Re: SS2 Olfred's fixed objects
6648156fbf311
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

6648156fbf3a4Roarkes

Re: SS2 Olfred's fixed objects
6648156fbf3f1
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
6648156fbf4e3
Uhm, just read the guide he linked to.

6648156fbf585voodoo47

Re: SS2 Olfred's fixed objects
6648156fbf5d4
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

6648156fbf660ZylonBane

Re: SS2 Olfred's fixed objects
6648156fbf6ad
Added the cans, barrels, and broken conduit?

6648156fbf755voodoo47

Re: SS2 Olfred's fixed objects
6648156fbf7b3
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
6648156fbfd48
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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