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Topic: SS2 Olfred's Fixed Objects
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Read 163488 times  

664ac03446cf4voodoo47

Re: SS2 Olfred's fixed objects
664ac03446d5b
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

664ac03446e64ZylonBane

Re: SS2 Olfred's fixed objects
664ac03446eb4
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

664ac03446ff4voodoo47

Re: SS2 Olfred's fixed objects
664ac03447046
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

664ac034470devoodoo47

Re: SS2 Olfred's fixed objects
664ac0344712f
09 is up, dl count +4914.
Acknowledged by: Kolya

664ac034473f4voodoo47

Re: SS2 Olfred's fixed objects
664ac0344744d
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

664ac03447500voodoo47

Re: SS2 Olfred's fixed objects
664ac03447552
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

664ac0344767fSystem Shocked

Re: SS2 Olfred's fixed objects
664ac034476ad
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

664ac0344774fvoodoo47

Re: SS2 Olfred's fixed objects
664ac0344779c
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

664ac0344782dZylonBane

Re: SS2 Olfred's fixed objects
664ac03447878
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

664ac0344790avoodoo47

Re: SS2 Olfred's fixed objects
664ac0344795f
it is in the last public package though - must have forgotten to add it to the readme.

664ac03447a3dZylonBane

Re: SS2 Olfred's fixed objects
664ac03447a8b
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

664ac03447b38voodoo47

Re: SS2 Olfred's fixed objects
664ac03447b83
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

664ac03447c0fvoodoo47

Re: SS2 Olfred's fixed objects
664ac03447c5a
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
664ac0344804d
Can you edit download numbers now?

664ac0344810fvoodoo47

664ac03448375Roarkes

Re: SS2 Olfred's fixed objects
664ac034483c2
Where this gets installed to ?

664ac03448497voodoo47

Re: SS2 Olfred's fixed objects
664ac034484ee
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

664ac034485b4Roarkes

Re: SS2 Olfred's fixed objects
664ac03448604
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
664ac034486ff
Uhm, just read the guide he linked to.

664ac034487a2voodoo47

Re: SS2 Olfred's fixed objects
664ac034487ef
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

664ac03448874ZylonBane

Re: SS2 Olfred's fixed objects
664ac034488c0
Added the cans, barrels, and broken conduit?

664ac03448952voodoo47

Re: SS2 Olfred's fixed objects
664ac0344899f
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
664ac03448ee2
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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