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Topic: SS2 Olfred's Fixed Objects
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Read 163495 times  

664ae84f073c4voodoo47

Re: SS2 Olfred's fixed objects
664ae84f07434
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

664ae84f0757aZylonBane

Re: SS2 Olfred's fixed objects
664ae84f075d9
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

664ae84f0768avoodoo47

Re: SS2 Olfred's fixed objects
664ae84f076d8
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

664ae84f0775dvoodoo47

Re: SS2 Olfred's fixed objects
664ae84f077e7
09 is up, dl count +4914.
Acknowledged by: Kolya

664ae84f07b95voodoo47

Re: SS2 Olfred's fixed objects
664ae84f07bec
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

664ae84f07cb0voodoo47

Re: SS2 Olfred's fixed objects
664ae84f07cff
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

664ae84f07e2dSystem Shocked

Re: SS2 Olfred's fixed objects
664ae84f07e7b
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

664ae84f07f1avoodoo47

Re: SS2 Olfred's fixed objects
664ae84f07f67
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

664ae84f07ffaZylonBane

Re: SS2 Olfred's fixed objects
664ae84f08046
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

664ae84f080d3voodoo47

Re: SS2 Olfred's fixed objects
664ae84f0811e
it is in the last public package though - must have forgotten to add it to the readme.

664ae84f081d8ZylonBane

Re: SS2 Olfred's fixed objects
664ae84f08224
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

664ae84f082c8voodoo47

Re: SS2 Olfred's fixed objects
664ae84f08313
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

664ae84f08395voodoo47

Re: SS2 Olfred's fixed objects
664ae84f083df
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
664ae84f087f6
Can you edit download numbers now?

664ae84f088a9voodoo47

664ae84f08ae9Roarkes

Re: SS2 Olfred's fixed objects
664ae84f08b38
Where this gets installed to ?

664ae84f08c08voodoo47

Re: SS2 Olfred's fixed objects
664ae84f08c5b
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

664ae84f08cf1Roarkes

Re: SS2 Olfred's fixed objects
664ae84f08d3e
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
664ae84f08e0e
Uhm, just read the guide he linked to.

664ae84f08eb0voodoo47

Re: SS2 Olfred's fixed objects
664ae84f08efc
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

664ae84f08f83ZylonBane

Re: SS2 Olfred's fixed objects
664ae84f08fcd
Added the cans, barrels, and broken conduit?

664ae84f0905dvoodoo47

Re: SS2 Olfred's fixed objects
664ae84f090b2
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
664ae84f095e1
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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