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Topic: SS2 Olfred's Fixed Objects
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Read 164775 times  

665beb45a28d4voodoo47

Re: SS2 Olfred's fixed objects
665beb45a2945
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665beb45a2a67ZylonBane

Re: SS2 Olfred's fixed objects
665beb45a2ab9
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665beb45a2b5fvoodoo47

Re: SS2 Olfred's fixed objects
665beb45a2bab
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665beb45a2c82voodoo47

Re: SS2 Olfred's fixed objects
665beb45a2cd5
09 is up, dl count +4914.
Acknowledged by: Kolya

665beb45a2fb5voodoo47

Re: SS2 Olfred's fixed objects
665beb45a3003
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665beb45a309evoodoo47

Re: SS2 Olfred's fixed objects
665beb45a30ea
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665beb45a3203System Shocked

Re: SS2 Olfred's fixed objects
665beb45a3251
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665beb45a32f8voodoo47

Re: SS2 Olfred's fixed objects
665beb45a3344
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665beb45a33d6ZylonBane

Re: SS2 Olfred's fixed objects
665beb45a344e
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665beb45a34edvoodoo47

Re: SS2 Olfred's fixed objects
665beb45a3538
it is in the last public package though - must have forgotten to add it to the readme.

665beb45a35f9ZylonBane

Re: SS2 Olfred's fixed objects
665beb45a3644
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665beb45a36ebvoodoo47

Re: SS2 Olfred's fixed objects
665beb45a3736
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665beb45a37b8voodoo47

Re: SS2 Olfred's fixed objects
665beb45a3802
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665beb45a3b3a
Can you edit download numbers now?

665beb45a3bd9voodoo47

665beb45a3e26Roarkes

Re: SS2 Olfred's fixed objects
665beb45a3e73
Where this gets installed to ?

665beb45a3f45voodoo47

Re: SS2 Olfred's fixed objects
665beb45a3fc0
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665beb45a405aRoarkes

Re: SS2 Olfred's fixed objects
665beb45a40ab
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665beb45a4186
Uhm, just read the guide he linked to.

665beb45a4266voodoo47

Re: SS2 Olfred's fixed objects
665beb45a42b3
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665beb45a4342ZylonBane

Re: SS2 Olfred's fixed objects
665beb45a438e
Added the cans, barrels, and broken conduit?

665beb45a4420voodoo47

Re: SS2 Olfred's fixed objects
665beb45a44a2
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665beb45a49a1
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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